G4 recently sat down with Champions Online Chief Creative Officer Jack Emmert to talk about the highly anticipated hero MMOG. Jack shares about the nemesis system and shares that a "Nemesis Online" could be something Cryptic eventually does.
Quote:
G4: So, if you were to make – I don’t know what the opposite of Champions Online would be –
JE:, Nemesis Online.
G4: Nemesis Online! Is that something you've talked about?
JE Yes, we have. Look, if Champions is successful and people want that, heck yea. But, I think that I already have a very different idea in mind for that. I think in City of Villains, we were asked to make the game in about a year, and so we were kind of focused on “We gotta get this done.” So, we just took the template of City of Heroes and copied it. If I were to do it over again, I would create a very different type of gameplay for villain worlds.
G4: Speaking of it being successful, when you’re launching an MMO, like how many subscribers do you need in order to survive or thrive?
JE: Well, I think that number is the number for success is over 100,000 for us. If it’s over 100,000, I’m skipping the light fantastic. The break-even point is somewhere below 100,000. And that’s obviously depending upon – every MMO is different – depending on how much money is spent on it. But, clearly, we mark 100,000 as success.
Sounds like it would be cool. And I really like the fact that it wouldn't just be a re-skinned Champions online. Having the gameplay and story line feel different is key I think. It would also be cool to have the pvp be kind of like WAR were there is a sliding scale to determine how well your side is doing. Depending on how well each side plays in pvp there could be in game capers or story arcs that change based on the outcome.
I would be all over Nemesis Online like Tom Cruise on a couch. I've always preferred playing a bad guy. It's just more fun. You get to do what you want, with very little to worry about. I suppose I'm evil at heart.