The winds of change are a blowin in Azeroth friends, what does it mean to the best class in the game? Join me this week as I delve into the proposed modifications to the Druid.
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It is patch time once again in the World of Warcraft. Many changes loom on the horizon, bringing with them the winds of change. As I have said before, no one dislikes change more than MMO players. The degree and number of changes being introduced in this patch is certainly not the longest or most drastic that we have seen but there are a number of key elements that “bear” discussion.
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What separates the "hard core" gamer from the more casual one is not necessarily the amount of time devoted to playing the game, but rather the willingness to tolerate failure and try again.
The changes to eclipse are not a big deal, at least to me because I never found it that useful in the first place. I prefer to eschew a standard rotation because the huge variety of offensive spells at our disposal means I can tailor an attack plan on the fly to maximize my effectiveness.
Travel form at 16 will help soloists during the early, squishy levels as it's always been a great escape device. I never understood how people dismissed it after mounts were available at a lower lever. "Escape form" is what it should have been called all along.
*Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously. – A pretty substantial nerf for balance druids who actively stacked their rotations around these proc buffs.*
Actually, the way I read this, is that you will be able to go directly from 15 sec of Solar Eclipse to 15 sec of Lunar Eclipse to 15 sec of Solar Eclipse to 15 sec of Lunar Eclipse, etc etc.
As Lunar procs, it starts a 30 sec cooldown on Lunar. After the proc fades (15 sec), there are still 15 seconds of cooldown on Lunar. However, Solar is off cooldown, so you can Starfire until Solar procs, which starts a 30 second cooldown on Solar. After Solar fades (15 sec), the cooldown on Lunar is up, so you can proc that.
Note - Lunar eclipse is the buff acquired when procced by Wrath, and boosts Starfire's crit chance by 30%. Solar eclipse is the buff acquired when procced by Starfire, and boosts Wrath's damage by 30%
I just wanted to point something out. You mentioned that the change to Innervate would make it eaiser to use on "other spirit based casters". However, a recent change made it so innervate is no longer based on spirit.
You are probably remembering when it was "increase spirit based mana regen by 400% and allow full regen while casting"
Now its "increase targets mana by 450% of the casting druids base mana over 20 seconds"
So, spirit is no longer a concern for it.
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Come! Chant with me!
Retsam ym si tfarcraw fo dlrow! Drazzilb ot yenom ym evig i!
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I just wanted to point something out. You mentioned that the change to Innervate would make it eaiser to use on "other spirit based casters". However, a recent change made it so innervate is no longer based on spirit.
You are probably remembering when it was "increase spirit based mana regen by 400% and allow full regen while casting"
Now its "increase targets mana by 450% of the casting druids base mana over 20 seconds"
So, spirit is no longer a concern for it.
You are correct, I still make the mistake of favoring spirit casters over others lol. But the basic premise is still the same, it does not hurt so much to throw innervate on another pc when the cooldown is halved.
Thanks for pointing that out.
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What separates the "hard core" gamer from the more casual one is not necessarily the amount of time devoted to playing the game, but rather the willingness to tolerate failure and try again.
*Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously. – A pretty substantial nerf for balance druids who actively stacked their rotations around these proc buffs.*
Actually, the way I read this, is that you will be able to go directly from 15 sec of Solar Eclipse to 15 sec of Lunar Eclipse to 15 sec of Solar Eclipse to 15 sec of Lunar Eclipse, etc etc.
As Lunar procs, it starts a 30 sec cooldown on Lunar. After the proc fades (15 sec), there are still 15 seconds of cooldown on Lunar. However, Solar is off cooldown, so you can Starfire until Solar procs, which starts a 30 second cooldown on Solar. After Solar fades (15 sec), the cooldown on Lunar is up, so you can proc that.
Note - Lunar eclipse is the buff acquired when procced by Wrath, and boosts Starfire's crit chance by 30%. Solar eclipse is the buff acquired when procced by Starfire, and boosts Wrath's damage by 30%
Let me test that on PTR and see how it works out.
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What separates the "hard core" gamer from the more casual one is not necessarily the amount of time devoted to playing the game, but rather the willingness to tolerate failure and try again.
Overall the current changes being seen in 3.2 PTR are pretty balanced and minimal. The Druid still continues its reign as the most complete hybrid class and definitely the most powerful.
Id would just like to know how they are the most powerful hybrid class with the incoming nerfs for ferel and buffs for dps dks.
Overall the current changes being seen in 3.2 PTR are pretty balanced and minimal. The Druid still continues its reign as the most complete hybrid class and definitely the most powerful.
Id would just like to know how they are the most powerful hybrid class with the incoming nerfs for ferel and buffs for dps dks.
Feral nerfs have thus far not relegated us to the back of the pack by any means. Top notch feral's are still in the top quarter of the meters.
DK's are a hero class, not a hybrid. If they give them the ability to heal a raid then I will include them as a hybrid class.
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What separates the "hard core" gamer from the more casual one is not necessarily the amount of time devoted to playing the game, but rather the willingness to tolerate failure and try again.
*Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously. – A pretty substantial nerf for balance druids who actively stacked their rotations around these proc buffs.*
Actually, the way I read this, is that you will be able to go directly from 15 sec of Solar Eclipse to 15 sec of Lunar Eclipse to 15 sec of Solar Eclipse to 15 sec of Lunar Eclipse, etc etc.
As Lunar procs, it starts a 30 sec cooldown on Lunar. After the proc fades (15 sec), there are still 15 seconds of cooldown on Lunar. However, Solar is off cooldown, so you can Starfire until Solar procs, which starts a 30 second cooldown on Solar. After Solar fades (15 sec), the cooldown on Lunar is up, so you can proc that.
Note - Lunar eclipse is the buff acquired when procced by Wrath, and boosts Starfire's crit chance by 30%. Solar eclipse is the buff acquired when procced by Starfire, and boosts Wrath's damage by 30%
This is exactly what I was thinking. Separating the cooldowns should be a dps boost. Currently, according to EJ, you cast wrath to proc Lunar, and cast starfire throughout the buff, and continue during the cool down, then start over with wrath (recasting IS and MF when they fall off). The way it is reads from the PTR notes, you can proc Solar after the Lunar buff drops off and switch back to wrath. I would have to imagine wrath +30% damage is more dps than an unbuffed starfire during the same time frame.
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Alex: My grandma drank all my pot.
Jeff: That's awesome.
Alex: What?
Jeff: I mean, how many people can say that in a lifetime?
Feral nerfs have thus far not relegated us to the back of the pack by any means. Top notch feral's are still in the top quarter of the meters.
DK's are a hero class, not a hybrid. If they give them the ability to heal a raid then I will include them as a hybrid class.
Ok for a start dks can heal better than ferel druids. They can use improved death strike and there a glyph for that as well so if you have your diseases up on the target and have plenty of runic power then use death strike and your back up to full hp. They also have a ton of other healing abilities if they spec blood. e.g rune tap.
Just because im a druid doesnt mean i can heal its depends on talents and gear. Sure i can heal a small bit but i cant take the spot of a healer and neither can a dk.
Paladins are a hybrid class so they can tank, heal and dps and they are the most overpowered class in the game and none of their stuff is ever touched.
One of the best classes in pvp quick heals and they can just bubble up so they are immune to hits. Even if they are outnumbered they can still kill a few people.
Last edited by sabertooty; 07-15-2009 at 12:05 PM.