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Old 06-30-2009, 04:38 PM   #1
Savanja
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Default Spellborn Works Declares Bankruptcy

Spellborn Works B.V. has announced today that they have declared bankruptcy lending a large amount of uncertainty for the future of The Chronicles of Spellborn MMOG.

It seems that the current plan is to re-release The Chronicles of Spellborn as a free-to-play in 2010 per this statement from a Frogster CM:

Quote:
Hi all,

I cant speak in behalf of Spellborn NV, but still want to tell you a bit more. Frogster (which I do work for) just released a press announcement concerning the re-design into a free-to-play version with a joint venture of Spellborn NV and Frogster Asia Co. Ltd.

For now, the servers and system (subscription) will remain the way it is. There are still people available for running the daily work and systems. The F2P version is currently planned to launch in 2010.
The bankruptcy was confirmed by tCoS developer in this post:

Quote:
Spellborn Works B.V. is indeed declared bankrupt, this is the company where the dev's, including me worked for. Currently I don't know what's going to happen to all the servers and services, that information is bound to be provided in the upcoming weeks.
What lead to the demise of this small gaming company? Is the player population that low? Players, share your thoughts on the development!
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Old 06-30-2009, 05:35 PM   #2
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Welcome to the joys of our new "global" economy. The banks run the show and even the least "bright" of their inbred executive branch has figured it out. If they don't like what they see then they just turn off the money tap.
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Old 06-30-2009, 06:53 PM   #3
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their whole setup was looking weak from go. MANY people told me repeatedly in testing there was "no way" the game would go f2p or have a cash shop, but as i played it all i could think was "nobody is going to pay to play this...there just isnt that much to do".

i really hope it does better as a f2p offering because it is atleast different than every other game out there. if it can last a couple years i think it would really be an excellent game.
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Old 06-30-2009, 07:48 PM   #4
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Small companies of all sorts get crushed every day. I'm not surprised.
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Old 06-30-2009, 10:34 PM   #5
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I did try playing this game. I enjoyed the different skill system (skill deck) however I think the game was mismanaged from the beginning and hence they brought this upon themselves. For example, from the start of the launch of the game in Europe the servers were segmented into various regions (within Europe). Hence all our European guild members couldn't play with another. IP restrictions were enforced and this turned everyone off. They realized their mistake too late sometime later, removed the IP restrictions and had to immediately merge servers to make up for the fragmented player base. On top of this, they game was very poorly marketed, as most people that weren't explicitly following the game's progress didn't know it had even been released for so long until the Acclaim (US) release. The US server populations seemed higher to us European players and our whole guild moved there instead. I was even tempted to subscribe for one month but ran into all sorts of payment issues (was even asked to buy Acclaim points or credits by their support for an amount greater than the monthly subscription!!). That was the point when I uninstalled the game and erased the downloaded client files from my PC. Keep in mind that although all the above is my own personal experience, several of our guild members had similar or other issues with the game. We were all excited about the game and were eager to play it, but all the above issues were just way too much. Imagine then how could they possibly capture and maintain the interest of people that didn't know about the game and were not as interested in it?

It's a real shame, as it seemed an interesting game (not great, but different).

*Goes back to waiting for the Aion CBT weekend*

*Disclaimer: Even though I'm not in Europe (from Kuwait), I've always played with European guilds and on those respective MMO servers, and never encountered any such issues due to this fact
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Old 07-01-2009, 03:25 AM   #6
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No publisher was interested in TCoS, so to get the funding needed Spellborn had to divide the contract up and offer it to smaller, local publishers.

Acclaim came into the deal very late and when it failed in Europe the publishers dropped it and Acclaim stepped in and has basically took the whole thing for nothing.
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Old 07-01-2009, 04:12 AM   #7
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It all went wrong a long time ago when SIL as a small company could not get any publisher interested in publishing its game. So Spellborn had to publish themselves or make deals with publishers that were not really that enthousiastic about the p2p business model. Alas, SIL did not publish themselves, probably due to lack of money and/or confidence and instead made a couple of bad deals with publishers that destroyed the game's p2p business model by making a mess of launch and even box distribution (in Europe) and marketing. It might all have been intentional to get to change the business model to f2p.
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Old 07-01-2009, 04:20 AM   #8
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I might take a look when it goes f2p.
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Old 07-01-2009, 11:30 AM   #9
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I wonder how well it benefits troubled gaming companies when they go from monthly subs to free-to-play. I can see that it would attract more players and help keep the game alive, but then wouldn't they need to cut costs and dev talent which would lower quality?

I haven't played this game yet but I think I'm gonna check it out now. I'm curious how this will all play out.
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Old 07-01-2009, 11:39 AM   #10
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Spellborn was fun-ish to play. It was new and different. But they didnt add anything to do really.

I knew the game was doomed when they couldnt find a US publisher for the longest time, and then they got that B-list Acclaim to do it. Sad really.

Who knows, maybe going free will help the game.
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