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Old 06-24-2009, 02:10 PM   #1
Savanja
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Default Champions Online Powers Interview - Sorcery, Darkness, and Supernatural

Are you prepared to fight crime or instigate chaos? No matter which side you are on in Champions Online, your super powers will be your edge in any battle. Be prepared by reading up on the various powersets! We have this exclusive interview with Design Director and Executive Producer Bill Roper of Cryptic Studios discussing the sorcery, darkness, and supernatural powersets. Ten Ton Hammer's Cody Bye asks the questions that we all want to hear the answers to. Learn all about these mystical powers and get some inside info on what is happening behind the closed doors of Champions Online!

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Ten Ton Hammer: It's been argued that sorcery may be the power set in the game that's most like a healer or a support class. Would you say that's true? Would a healer classes want to play a sorcerer?

Bill Roper: I can see that. Basically when you're laying down the power circles it does have different buffing effects. I can see that if you wanted to play a healer and you went really heavy in that direction, you could do that. It does have a really good offensive set as well, but it is also a really good support class so I can see why players are saying that.
Read the full interview only on Ten Ton Hammer!
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Old 06-25-2009, 09:23 AM   #2
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interesting review. however, the last portion about how no one else allows you to 'try before you buy' with powers... just off the top of my head - you can go onto test in COH and try powers out before you buy them "for real" on the live servers, and it doesn't cost you anything for so doing.

just saying... don't spin.
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Old 06-25-2009, 01:11 PM   #3
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Test servers are still a somewhat different circumstance. What they're talking about with Champions is almost like the increasingly more common 'dressing room' mechanic that lets you see what armor will look like on your character before you buy or attune/bind it. I really can't think of any game that lets you do the same type of thing with powers/skills/spells in a live server environment - though then again, most MMOs still typically use class-based systems so there really isn't much need if your advancement path is already pre-determined skill-wise.
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Old 06-25-2009, 01:12 PM   #4
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Well, a lot of games have test servers but not many actually play on them. Roper is talking about a quick and easy way for your live characters to do something that isn't offered by any other game that I've personally heard of so it does make it a unique feature.
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Old 06-25-2009, 02:14 PM   #5
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as i said it's been done, just done differently.

by the same train of 'unique' thought, sieging in wow is unique, as is mounted combat/siege weapons. they're all unique features of wow; because, they're not done exactly that way in another game.

i can accomplish the same thing on COH's test server. does it sound easier on CO? maybe, but it costs ingame currency. so, whereas trying it on test MIGHT be a little more time consuming/hard (i don't think it is, unless logging on is hard to someone), it's free. so you have give and take.


darkfall has a lot of "unique" features.
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