Ten Ton Hammer Forums
Network:

Go Back   Ten Ton Hammer Forums > Ten Ton News > Articles, News and Events Discussion

Reply
 
Thread Tools Display Modes
Old 06-01-2009, 08:59 PM   #1
Sardu
Managing Editor
 
Sardu's Avatar
 
Join Date: Jan 2007
Location: the center of the void
Posts: 1,400

Reputation: 1302
Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.Sardu walks on water AND climbs up fog.
Send a message via MSN to Sardu Send a message via Yahoo to Sardu
Awards Showcase
Member of the Month Award: Our favorite member this month, chosen by staff. - Issue reason: Nominated by the Ten Ton Hammer staff (May 2008) 
Total Awards: 1
Default Interview on Guilds and Territory Conquest

Scanning the horizon for upcoming MMO releases, one title that stands out from the crowd is Masthead Studios’ Earthrise which will offer a distinctly sandbox approach to gameplay. While a compelling PvE setting will certainly be present, it’s the title’s open PvP and player-driven economy that take center stage, offering players true control over their experience in the game to a degree rarely seen in today’s market.

Hot on the heels of our recent VIP interview, Ten Ton Hammer took the opportunity to speak with lead game designer Apostol Apostolov to delve deeper into certain aspects of guilds, resource gathering and territory control in Earthrise.

Quote:
Ten Ton Hammer: In Ten Ton Hammer’s recent VIP interview, you touched on some of the ways resources will be gathered in Earthrise. With some of the rare resources in particular, will they be spread out over numerous controllable zones to help prevent a single guild from claiming too much control over the market value?

Apostol: Each controllable territory will allow guilds to mine only a subset of all rare resources available in the world. Guilds will be encouraged to carefully plan the resource market they want to enter and how their territories conquest plan will be laid out in order to gain an advantage. Still, it is possible for very powerful guilds or guild alliances to gain control over the majority of certain resource productions and manipulate it to its own advantage, although not enough to take the server’s economy out of balance.
Continue reading the rest of the interview here!
Sardu is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Advertisement
Hate ads? Become a Ten Ton Hammer Premium Member to disable all forums ads!

All times are GMT -5. The time now is 11:38 PM.