Those were decent questions, but hardly tough.
Silius, et al Vanguard Staff - Unban me, I have questions to ask too. I know you don't like discussing things that don't revolve around Slappy, or how many Silius name sakes you can add to the game, but unban me so we can talk.
I'm glad someone finally got a PVP answer out of Silius. The answer was weak sauce. And is an indication that he would build Kamellot Incorporated junk for PVP'ers rather than work on...oh I don't know:
Having PVP last more than 3 seconds
Healing vs. Damage ratio in PVP
Worthwhile use of Infamy (arena boxes suck)
Cracking down on 3rd party hacks
Stealth vs. perception inbalance
Macro one shot kills
Just the basics. But no, Silius' first thought is Kamellot Incorporated Daily Quests for PVP'ers.
Get MCP in the lead developer chair. Give players a classic server with team pvp.
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The point Silius fails to grasp is that PVP is its own content. PVP has no level cap, it never runs out, never ends and can happen anywhere. PVP often revolves around PVE encounters (because we fight over them). Sartok does not need "
PVP Game Designers", as he says - Sartok just needs the smallest bit of your time to work on things like those listed above.
Silius - Caring is easy, if you try.