Sins of a Solar Spymaster #13 - The Participation Game
The Great War in EVE Online continues in this week's Sins of a Solar Spymaster. After his eventful (and painful) trip to Las Vegas, the Mittani had to help rally the Swarm and get their participation levels back up to drive off the KenZoku horde that was assailing their borders. But how does one go about getting hundreds of pilots to log into EVE? Read on to find out!
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From an outsider's perspective, one might think that this would be easy. EVE is a game, and games are fun, right? But this is EVE, and the bleeding-edge of alliance warfare is often deadly boring if not an exercise in outright masochism. The core mechanic of conquerable space, which is to say placing, defending, or destroying player-owned starbase (POS, 'pos warfare') is widely acknowledged - even by its aficionados - as being about as entertaining as engaging in a little 'freestyle dentistry' on oneself with a claw hammer. Due to the magic of strontium clathrates, players get to enjoy this delightful hobby at a time chosen by their enemy - usually at an ungodly hour in another timezone requiring that players set an alarm clock before having the privilege of applying hammer to tooth.
Seeing as you're a Goon, I never know how much of your posts are bullshit, but at least taken at face value, they are highly enjoyable and informative. Thanks for taking the time out to write them--they are always a good read!
Apart from all that EVE Drama or whatnot, i like a lot your posts Mittani. Aside from the obvious goon propaganda or whatnot, i like your writing style and i'm always interested for some EVE History lessons . Your posts have been both informative and nice to read upon, as a guy told before me, so that makes me a second one to say it again!
I'm not an Alliance Leader but I can attest to every Alliance going through exactly what is written about here. This story isn't at all about the war, even if it contains some news of what happened as a result of the actual content. This story highlights what ever Alliance goes through, it's inevitable and only people with true people and leadership skills can keep your group of monkeys together to fight again.
I'm not a fan of Goons or any of the NC but I can't say that what Mitt says about the woes of leading a band of fags around New Eden to be false or overly dramatized.
Nicely written, as always. You did omit the help you received from CCP though. As CCP somehow went "yeah guys, we know we introduced this totally silly and annoying bug where at least every second person in a fleet drops out after jump-in. But see, it's friday and I've already had my beer and smoke, and it's this nice and long weekend. We'll just fix it after the weekend, alright? After all, we left bridging intact."
It's quite a lucky conincidence that a few things came together:
1. you were starting the offensive
2. Bug.. err Patch deployment was, of course, in GKZ Primetime, with CCP messing the servers up, including 2 reboots: 1 day with nothing really achieved (aside from shooting the same POS for hours, since miraculously, it went back to 90% shield after downtime) due to our fine developers.
3. the jumpbug was actually a big help for you: who goes and lets their fleet jump into 14 titans when around 75% drop out and try to go into emergency warp in hostile bubbles. Logging back in after the camerabug to a new clone is rather boring.
4. you had sovereignity and therefore control over the cynojammer, giving you control over the only means of safe travel during this weekend. Not so hard piling in people through bridges in goon primetime, then staying in there laughing at your enemies who face certain death when jumping the bugged gates.
I know of course these points will be disregarded with a simple "we would have owned you anyways".
But, let me add something: I really find it great that everyone everywhere at any given times suspects BoB and CCP to be working together. This jumpbug was actually conceived by BoB, and CCP introduced it into the patch to help BoB. It's so obvious.