Warhammer Online Games Day: The Future of Classes and Careers
Are you tired of playing a melee class in Warhammer and getting killed by casters? At Baltimore Games Day we had a chance to sit down with Nate Levy to talk about careers, RvR, and class balance, which is a very touchy subject in Warhammer Online. Players have been crying "foul" on Bright Wizard and Sorcerer area of effect attacks and the lack of survivability for tanks and DPS classes in the game.
Quote:
We have not seen a lot of assist trains in WAR at this point because AOE is a little too good. With AOE why assist on one person when you can just wipe out everybody? he asked. So that is one thing we're really looking at, and that will help the melee classes once the AOE is handled better. The melee classes won't fear as much getting up into the middle of the fireball, because you know you're not going to get insta-burned.
They finally mentioned the shadow warrior. It's interesting, though, that it only got a mention. They still haven't even fixed a lot of the beta SW bugs. I just get bewildered at game companies. How exactly are they running triage? Ya, Let's add more rep grinds and a new zone before we fix and balance combat. That'll work.
Range not an issue, realy, you've never played the class bub.
"the SW needs a little love but range isn't an issue" !?!? That cuts right to the heart of problems from Mythic. They don't listen and they have a problem with math. For example, 100ft range 300pts damage 5 sec windup, 30sec cooldown, that's at lvl 40/50 with the bonus,(almost all melee class are somehow immune to this 90% of the time so why bother), if the target doesn’t get ANY heals and only has 6000hp, same as my SW, it will take over 10min to kill him w/natural regen. The RANGED DPS SW can not hit the sorc, magus or SH from a keep wall while these can hit, disable and kill the SW from the ground. The major problem with the SW is the range or more correctly the lack of serious damage at range. The SW has less range than some of the Axe throwing Melee DPS classes, less time on silence or knock down than any of it's opponents and doesn't do significant damage to anyone unless it is inside the serial knockdown / disable / stun / silence range of enemy melee classes. For the SW to get a knockdown they must use one stance and fire 2 abilities in a 10sec window, with a high chance of failure even with a hit.
"Needs some Love" what a joke. "Range isn't the issue" how insultingly, condescending not to mention false on the face of it. I am this || close to closing my account as tens of thousands of disappointed players before me. You should change your motto to “Chaos before Profit”.
Last edited by shogun459; 05-13-2009 at 08:07 AM.
Reason: detail to be more clear
They finally mentioned the shadow warrior. It's interesting, though, that it only got a mention. They still haven't even fixed a lot of the beta SW bugs. I just get bewildered at game companies. How exactly are they running triage? Ya, Let's add more rep grinds and a new zone before we fix and balance combat. That'll work.
Pretty much what i was thinking but with the Magus instead of SW in my mind.
@shogun459:
Actually it sounds more like you need to find better spots to shoot from.
The 10% range bonus on the scout stance is pretty effective and makes certain you can hit anyone befor they can hit you. (Magus 150ft ranged attack from havoc path is the only exception im aware of.)
Imo range is not an issue in this case but dmg is.
@shogun459:
Actually it sounds more like you need to find better spots to shoot from.
The 10% range bonus on the scout stance is pretty effective and makes certain you can hit anyone befor they can hit you. (Magus 150ft ranged attack from havoc path is the only exception im aware of.)
Imo range is not an issue in this case but dmg is.
It is not simple to maintain a 10ft distance advantage when the cast time of arrows is several seconds. The Shadow Warrior may be the most difficult ranged class to play. If able to stay at range he can do good damage but he constantly finds himself in melee with little chance to escape to range.
These guys at Mythic are not even playing the same game. Never once mentioned the Black Orc, that class has been broken for a long time now. Ah well, I quit this sad game due to the fact they don't fix anything and they don't communicate to us the consumer at all. If we make any kind of stink about what is wrong the forum nazi's show up and lock/delete the threads. Mythic, here is a heads up for you, your game is going to tank. By adding more crap content and not fixing what is broken it is going down in flames. You want to know why Blizzard still has as many subscribers as they do? They hot fix when things are broken in that game and they actually have people that respond in the forums to the fan base that a fix is in the works. You guys never even topped out 1 million subscribers and now are down to less than 200,000. Get a clue or start sending your resume out to other companies.
They finally mentioned the shadow warrior. It's interesting, though, that it only got a mention. They still haven't even fixed a lot of the beta SW bugs. I just get bewildered at game companies. How exactly are they running triage? Ya, Let's add more rep grinds and a new zone before we fix and balance combat. That'll work.
I don't understand why people don't pay attention to what people say. There are two totally separate teams that produce content and fix bugs.
Mythic has said this 10000000 times.
Plus they communicated with us constantly and much better than any MMO I know. WOW was terrible when it first started if you remember. WoW has tons of polish which WAR does not have yet. War has 300k subscribers and still rising and that is a very successful MMO. No one can be WoW in a month 6-8 months.
It is not simple to maintain a 10ft distance advantage when the cast time of arrows is several seconds. The Shadow Warrior may be the most difficult ranged class to play. If able to stay at range he can do good damage but he constantly finds himself in melee with little chance to escape to range.
I was specificly thinking of the situation in sieges as that was the situation you refered to previously. 10% extra range there is just nasty and leads to many more targets of opportunity than with standart 100ft max range.
On the open field things are rather different and i will freely admit that some aoe root for CC would be an extra urgently needed.
@Coupe:
Most are aware of there being 2 seperate teams BUT what about the general priorites to Mythic and manpower of those teams?
New content is nice but fixing the bugs and most importantly fixing the balancing issues should come first if this doesnt mirror in the manpower difference of those teams something is going wrong.
Judging by the performance the original team moved on to develope the new content and some poor guys were left behind to do the fixing.
BTW communication from Mythic is rather patchy, Magus community was left in the rain, starting threads here and there but NO feedback at all what/if they are gonna do something about it.
Nate Levy you honestly think BG +healer > BW+ healer, the ridiculousness of your statement leads me to believe you've either never actually played the game, or you just have no clue wtf is going on in WAR. I challenge you to a duel man, and ill even tell you my strategy so you can prepare. BW can be any spec you want, doesn't matter, cause every spec can also get playing with fire. Oh there goes the healer, while the bg is mindlessly beating on either target cause there dps can be healed threw, hopefully they somehow get a silence on the healer before detaunt and get em to 75% rofl, same gear same rr level, ill throw $500 buck up i beat you and your friend against me and mine. If i win, i want your job so i can balance this game properly. Your game is so broken i re-rolled the other realm, because i'd rather lol, than QQ. choppa and squig aside, every order class>destro class for no reason. my main is avversoine on destro skull throne, let me take you to school on your game, ps your little strats made me puke in my mouth a little.