In this issue, we take a good hard look at how the best MMO crafting systems have evolved or not evolvedd from game to game. Is simplest best, or does a binder full of stats and spreadsheets a true crafter make?
Links to a new The Mittani "guide" to infiltrating a hostile EVE Online alliance, the final GDC '09 exclusive blog from WAR's Paul Barnett, and three other new and original articles in today's Loading... Getting Crafty!
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Jeff "Ethec" Woleslagle Editor-in-Chief - The Ten Ton Hammer Network
Ultima Online had a noteworthy fun crafting system....the best crafting system so far has EQ2, even if its more simple compared to two years ago.
Horizons crafting was fun, a bit tedious but with lots of costummade variations,
Vanguard crafting was just meh....there is a thin line between challenge and bothersome annoyment, Vanguard crossed that line (in more than one way).
But harvesting is a absolut different matter, crafting and harvesting depend on each oother but are usualy entirly different systems.
I dont know what peoples Ethec does listen to, but I heard others and myself saying..."yea, crafting takes this game even further" (or similar expressions about how they liked crafting in the game of question).
For me, crafting is a factor that influences my likes or dislikes of a game a lot.
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yeah.. spot on Kralle. EQ2's crafting system is tops in my opinion. Especially now. You can craft some really great stuff now. And with the new token armor you can make it's really nice. I'd go so far as to say with the latest improvements to crafting that every crafting profession in game makes something useful these days.
And to address as to whether the crafting system is important to me as a player I'd say most definitely. As a matter of fact, it's so important to me that it will make or break whether I continue to pay a monthly fee for a game.
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i kind of liked the crafting in lotro, it seemed a bit more realistic. eq2 definitely takes the cake though.
not that i care too much about crafting, sure its nice to be able to manufacture bigger bags and such but it can not break a game to me. if the game is that much fun to play i will most likely be stuck on having fun rather than running around playing mr. node ninja (which is incidentally the fun part of crafting to me).
free realms looks like it might have what can be seen as genuinely "fun" crafting.
well yea, and i rock at whack-a-mole! realistically though i can think of no better way to remove the tedium that is commonly considered crafting than by having it be reflex driven (thats why eq2 wins)...though i have just now pondered the idea of a 4 hour whack-a-mole session and it does make my head hurt.