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Old 02-02-2009, 10:46 PM   #1
Brokain
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Default WAR: The Implications of A Call To Arms

Last weeks revelation of not just new classes, but a whole new expansion sized set of content known as A Call To Arms, shook the Warhammer Online: Age of Reckoning world. People were excited before , but now they could look forward to not only the Slayer and the Choppa, but the opening of a new dungeon in Nehekhara, The Land of the Dead. The coming of the Tomb Kings, however, brings with it other implications outside of cool new content. Ten Ton Hammer takes a look a them in WAR: The Implications of A Call To Arms!
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Old 02-03-2009, 03:01 AM   #2
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Originally Posted by Brokain View Post
Last weeks revelation of not just new classes, but a whole new expansion sized set of content known as A Call To Arms, shook the Warhammer Online: Age of Reckoning world. People were excited before , but now they could look forward to not only the Slayer and the Choppa, but the opening of a new dungeon in Nehekhara, The Land of the Dead. The coming of the Tomb Kings, however, brings with it other implications outside of cool new content. Ten Ton Hammer takes a look a them in WAR: The Implications of A Call To Arms!
I don't think this implies too much along those lines. To be honest I believe this is part of getting WAR to where it should have been at retail but Mythic simply ran out of time to add. The next step, developers willing, will be getting the other four cities back into WAR and have them be part of the RvR campaign.

I seriously doubt we'll see any new playable races added until 2010 at the earliest and, for now, it's still way too early to figure out who those races will likely be. Though this does add the, distasteful, possibility of WAR getting two undead playable races. Tomb Kings on one side and Nagash on the other. Way to WoW-ish for my tastes.

While I never played DAoC, all the DAoC'ers I've spoken with were pretty disappointed that a Darkness Falls type of dungeon was not included in WAR at retail.

Overall though the main implication of Call To Arms for me is that Mythic is, or has, recognizing where WAR is deficient and are working hard to fix it.
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Old 02-03-2009, 06:10 AM   #3
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Yeah, have to agree that I would be very surprised to see any new playable races within 12-months. There's too much to do with the other races and classes before Mythic add to their workload. 8 new classes, even if mirrors are used fully will be lots of play testing and head scratching to make them fresh. There's 6 colourful race choices already, lets please not dilute making them richer by adding more (at least so soon, despite me wanting to play a Skaven Assassin!) Plus, same old argument, lots of Destro options, few Order. Undead vs. Undead really doesn't appeal. Undead and Order as allies doesn't much either, even if Tolkien pulled it off in his books :P

Consolidating the existing RvR and PvE experience is what I would be happiest with, but I can see that no new content will be a very unpopular decision. Just hope that the new zone(s) are as rich in RvR and PvE as all other zones should be. Get that one zone right, and there is a good benchmark for going back and fixing the rest
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Old 02-03-2009, 06:36 AM   #4
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indeedm Undead allied with Order? After extensive "killing-off-each-other"? I'd flame Mythic so hard for sure

anyways concerning this new Realm/zones

I hope they don't do the desert areas to "deserted and desert-like" man I hate biege sand and dust as far as the eye can see. hopefully they'll have loads of cliffs and such, and a few oasis' scattered everywhere though
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