This article hits another nail on the head, wile MMOs are naturally expected to be built with duration and continous play, these F2P publishers are often introducing one product after the other in order to snare more niche interests, wile not actually backing up any single game with significant expansion or growth.
They make some more action packed MMOs like Cabal, they make RTS MMOs like Atlantica, they make some more tactical MMOs like Malbogi, and they play the spectrum of themes and genres too, but even if they did make a great F2P, how great would it remain?
I'm becoming more and more certain as I follow the F2P industry that a completely F2P model will never offer the quality I desire in an MMO. I can't even commit to "AAA" P2P titles because I'm so picky, trying to find a worthwile MMO in the F2P market is like trying to get diamonds out of peanut butter, possible, but a really dumb approach.
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