Ten Ton Hammer Forums
Network:

Go Back   Ten Ton Hammer Forums > Ten Ton News > Articles, News and Events Discussion

Reply
 
Thread Tools Display Modes
Old 11-30-2008, 09:46 PM   #1
Cody Bye
Two Ton Hammer - Over 2k Posts!
 
Cody Bye's Avatar
 
Join Date: Jan 2007
Location: Evansville, In.
Posts: 2,919

Reputation: 1214
Cody Bye can defeat Yoda in a light saber duel!Cody Bye can defeat Yoda in a light saber duel!Cody Bye can defeat Yoda in a light saber duel!Cody Bye can defeat Yoda in a light saber duel!Cody Bye can defeat Yoda in a light saber duel!Cody Bye can defeat Yoda in a light saber duel!Cody Bye can defeat Yoda in a light saber duel!Cody Bye can defeat Yoda in a light saber duel!Cody Bye can defeat Yoda in a light saber duel!
Send a message via AIM to Cody Bye Send a message via MSN to Cody Bye
Default Exclusive 38 Studios Audio Interview with Aubrey Hodges

Over the last few years, the audio experience in massively multiplayer online games has become a much more integral part of the entire MMOG package. Rather than being a mere side dish, audio has become a more prominent entrée, especially as companies continue to push users toward a story-based gameplay that includes dialogue and immersive music. For 38 Studios, that desire has become incredibly important, and they've gone out of their way to hire an innovator in the industry in former EA Tiburon audio director Aubrey Hodges. Ten Ton Hammer recently had an opportunity to chat with Aubrey, and we've got the exclusive interview for you!

Quote:
"Now, as far as doing things that haven’t been done before, the truth is that I wasn’t seeking to be groundbreaking when all those things were done," he continued. "But, at the time I saw a need and did whatever it took to make the features happen. In the case of Doom, for example, I decided to create an ambient soundtrack because I wanted the experience to be enjoyable even while playing the game for extended time periods. I didn’t believe that I could meet that goal with the technology at the time in the rock genre. So I improvised. It’s not something I can predict because I am not even sure what challenges I will find in front of me. What I can promise is that I will make every attempt to craft a believable and extraordinary audio design that will immerse the player in the world we are creating. If that means I have to push the boundaries of current methods or technology then so be it, as long as the end result is a fantastic-sounding game."
To read the rest of the exclusive 38 Studios interview, click here!

Last edited by Cody Bye; 11-30-2008 at 09:51 PM.
Cody Bye is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Advertisement
Hate ads? Become a Ten Ton Hammer Premium Member to disable all forums ads!

All times are GMT -5. The time now is 11:22 PM.