Let first mention that I play a Zealot. Yes the one with the big red bulls eye on the back and a smaller yet more visiable one on the front.
My concern is with how the Order side has come to learn the Ping Pong tactic.
May not happen to others but has happened to me twice, yes in the same scenerio so maybe just these guys.
I am back line in comes Mr Lion. Mr. Lion Growls and Fetches me. Up up and away I go flying through the air with the greatest of ease to land at the Feet of Mr. Lion's master. To be swung at a couple times and then low and behold I am flying through the air with the greatest of ease, this time with a couple BW dots on me. This launch has This time come from Mr. Dwarf IB. So Now I land with a few HP because I am now healing myself so I can somehow live to heal someone else.
Guess what happens next. Mrs. Lion comes to fetch me and It HAPPENS all Over again but this time when I land by Mrs. Lions mistress I am nuked by Sir Blast A Lot and now have 4 DOTs on me as I now fly backwards from Mr. Dwarf launch A Lot... towards my group. Where I land with a thud running away with my tail between my legs cause I have a headache.
Yes I am still alive but basically I have done NOTHING but heal MYSELF.
I was lead to believe a HEALER career was there to heal the other players not themselves as they get launched through the air and fetched back again , all over and over.
So in closing, why has EA Mythic put all this fetch, throw knockback nuke back knockdown on the Order side and not on the Destruction side with equal balance?
Tes the Marauder has a Fetch thing, with a 2 minute cooldown not the 3 sec the WL has. Yes the BO has a Knockback like the IB but no Range career has the Nukeback. I as a Zealot have a Knockdown which is nice but no throwing through the air gimic.
I think this should be looked into more because I did not sign up for flying lessons.
Yes the BO has a Knockback like the IB but no Range career has the Nukeback.
Not only that, but the Ironbreaker knockback goes a whole lot further than the BO one, and if you get into comparing mirror classes, the Swordmaster one knocks on a 360 degree area around the SM, a whole lot further away, while the BO knocks the person you got in front, and maybe one or two more IF they are VERY close together.
Sorcerers got a ranged nukeback aswel, but theirs give knockback immunity after it lands, unlike BWs which gives no immunity.
Anyway, in the class balance patch they're fixing many things, including knockback immunity after you receive one I think.
I haven't had the exact same experience as the OP but I have had similar experiences. I haven't noticed as many powerful crowd control abilities being used on my side (destruction) but it's also possible that people aren't utilizing their abilities or that I'm just not noticing. I've also only played a few classes so I'm not very familiar with all of the abilities.
At least it's not as bad as AoC. One of the caster classes (demonologist maybe) could root you from about 2 football fields away and you were stuck for 30 or 45 seconds. Of course you were dead in 15 seconds.
If someone has played on both sides extensively I'd like to know what they think about this.
I've had so many unintentional flights given to me by Chaos I've developed a first hand relationship with air traffic control.
"Control, this is Hellslayer. I'm on ground approach to Shaman, am I clear to engage?"
"Hellslayer, control, negative. You are being re-routed via air to the lava pit. Confirm when dead, over."
Ahahahaha! Rep for making me laugh.
The ORvR chaos last night was killing me. One particular Marauder and I played the game - he pulled me in, I AoE knockbacked them - back and forth. I'm beginning to hate T4
It always seems greener on the other side.
Fetch is the same as the maraders ability to pull you i dont see marauders do it nearly as often as WL though so maybe you should ask them why they dont.
IB knock back .. same as BO knock back .. chosen also have Knock back.
Squig herders have a pet that knocks back.
alot of classes have knock backs and pulls.
magus have a large AOE pull that will pull multiple people to them.
Engineers also have this ability in a less usefull way but it still works none the less.
so like said above its not one sided its just that its always more noticable when its happening to you.
I agree, any knockback or fetch should give you an immunity timer. The IB knockback has to be toned down IMHO, and both sides need about the same ability as each other. I have played both sides, and I have to say that right now, Order has a clear advantage in knockback and fetch.
I will say at least you do not take falling damage when you launch from an equal height. Getting launched over a cliff or into Lava that's another story.
I am waiting on baited breath for that day when I never touch the ground.
IB lift off, to IB lift off to Lion Launch to IB lift off.
Would make for an interesting case study if an all IB team could just keep you in the air for the longest time.
I think I hear Ripley's knocking at Mythic's door.