Ten Ton Hammer Forums
Network:

Go Back   Ten Ton Hammer Forums > Ten Ton Hammer Game Community Forums > Warhammer Online: Age of Reckoning > Warhammer Online Community > WAR: General Discussion

Reply
 
Thread Tools Display Modes
Old 11-24-2008, 10:51 AM   #1
bmoscato
Tack Hammer
 
Join Date: Nov 2008
Location: Long Island, NY
Posts: 31
bmoscato 's rep monster needs to be fed!
Default Random thoughts

I’m going on my second week playing Warhammer Online and I have some things I’d like to express. Overall I like the game; but I am a bit confused regarding some issues.

What’s up with all the gear being bind on equipping? This pretty much negates the use of guild salvaging of old gear by a salvager (if you’re not a salvager), the use of the auction house of old gear or just handing it down to lower level players in the guild.

The stats on the items are mostly subpar. Since this game is a EA/Mythic release maybe they should revisit the DAoC or UO crafting system. (Yes, I played both)

The three minute timer on heal potions needs to be brought down to either 30 seconds or a minutes to make them a more viable option. I’ve been in numerous scenarios where there is no healing class at all. Since scenario groupings are random when you join solo (yes you can switch groups if there is a spot available in the other team) you have no way of knowing if you’re going to get healed or not.

Re-spawning in a scenario is all over the place. I’ve had 30 second respawns and 3 second ones. If a scenario is slated for 15 minutes (most seem to take closer to 7) and you die 3 or 4 times you can be out of the fight for around 33% of the scenario. Again, if there are no healers in the group or scenario your only option is to respawn.

I’ve chosen the crafting route of Scavenging and Apothecary. They need to implement NPC merchants that sell higher quality ingredients. Even the guild merchant only sells level 1 ingredients.

They need to fix the all the exploits that are out there. I play on a open RVR server and because of all the people that RADAR, speed hack, fly or any other unfair advantage is causing me to debate on canceling my subscription.

How many servers does this game actually need? There are times I may wait 30 minutes to get into a scenario! Maybe they should either consolidate the servers or make scenarios clustered so they are more readily available.

You should either be able to fight from horseback (What’s the deal with the dwarf helicopters anyway?) but if they can’t work the code out then make it so you can initiate an attack that just takes you off the horse.

The actual character needs to have more flexibility regarding the looks. I don’t want to play a class that looks like a female so pretty much any dress wearing elf is out. I have a Witch Hunter and I’m also not a fan of the Indiana Jones hat! (Yes, I know that you can turn off the visibility of the helmet)

If you’re rooted in place then how can you also be thrown? Doesn’t that seem to negate the concept of being rooted?

Pets don’t take environmental damage in certain scenarios. In the tier 3 volcano if you get thrown into the lava and make it to a rock a pet will just come through the lava finish you off and then go back; never taking damage.

Moral abilities seem to be hit or miss in PVP. In PVE I never have any issues, but in PVP I can be standing toe to toe with someone and mashing the {F9} key and nothing happens.

These are just my random unorganized thoughts. More to come as I remember things that make me punch my keyboard during gameplay.

BM
bmoscato is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-24-2008, 11:01 AM   #2
bmoscato
Tack Hammer
 
Join Date: Nov 2008
Location: Long Island, NY
Posts: 31
bmoscato 's rep monster needs to be fed!
Default

I forgot one. I bought the game and I know who made it! Please let me hit the escape key to just get to the character login screen!!! I don’t need to see Mythic, Games Workshop and EA every time I fire up the game.

PS. I am glad they don’t make me agree to the EULA anymore after every login.
bmoscato is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-24-2008, 11:09 AM   #3
RadarX
Community Development
 
RadarX's Avatar
 
Join Date: Sep 2006
Location: In the Middle of a Swamp in Florida
Posts: 2,888
RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.
Default

Gear binding? That is standard since...well the mass inflation of EQ1. If you don't take things out of the game they become worth less and less.

I'd like more gear options personally but I'm not sure how you can say the stats are "subpar" if we don't have anything to compare them to. Should there be more strength, stamina, or willpower? Why not adjust the game instead of all the gear? I'm confused by this one.

The heal potion timer. Once again, standard since probably WoW. You don't want players stacking up on healing potions. Your class might not be able to last 3 minutes in a fight but some healers could and cycling those potions could be the difference between them beating something they shouldn't be or not.

Your respawns are "all over the place" because players respawn in waves. It doesn't make sense to have piecemeal respawning like you'd see in an FPS because cooperation is a little more important.

I honestly haven't seen tons of exploits so I'm not sure where you are playing... Not saying I haven't seen any but it's hardly what I've seen in any Call Of Duty game.

Server consolidation I can't argue with you at all on.

I also agree with you on pets. They should take environmental damage.

I agree with you about attacking from horseback as well. Let it just cancel the horse.

My morale abilities work. *shrug*
__________________
http://home.comcast.net/~pjjaxfl/trogdorradar.jpg
RadarX is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-24-2008, 11:13 AM   #4
Taea
Rambo Kitty
 
Taea's Avatar
 
Join Date: Aug 2007
Posts: 2,001
Taea 's milkshake brings all the boys to the yard.Taea 's milkshake brings all the boys to the yard.Taea 's milkshake brings all the boys to the yard.Taea 's milkshake brings all the boys to the yard.Taea 's milkshake brings all the boys to the yard.Taea 's milkshake brings all the boys to the yard.Taea 's milkshake brings all the boys to the yard.
Default

Quote:
Originally Posted by bmoscato View Post
I forgot one. I bought the game and I know who made it! Please let me hit the escape key to just get to the character login screen!!! I don’t need to see Mythic, Games Workshop and EA every time I fire up the game.

PS. I am glad they don’t make me agree to the EULA anymore after every login.
Yes please; I'll send cake to whomever disables the stupid ads at the beginning
__________________
Hello WAR! | Moo | RIP Coyote
Taea is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-24-2008, 11:39 AM   #5
Edge2k2
Sledgehammer
 
Join Date: Sep 2008
Posts: 207
Edge2k2 hangs out with the cool kidsEdge2k2 hangs out with the cool kids
Default

Quote:
Originally Posted by bmoscato View Post
I’m going on my second week playing Warhammer Online and I have some things I’d like to express. Overall I like the game; but I am a bit confused regarding some issues.

What’s up with all the gear being bind on equipping? This pretty much negates the use of guild salvaging of old gear by a salvager (if you’re not a salvager), the use of the auction house of old gear or just handing it down to lower level players in the guild.

The stats on the items are mostly subpar. Since this game is a EA/Mythic release maybe they should revisit the DAoC or UO crafting system. (Yes, I played both).
This is not necessary until they try and do a gear-crafting system. DAoC started out having player's make the best gear possible. WAR is simply not so gear-oriented. You also get everything you need for your level from PQs and quests that twinking is not necessary (and an unfortunate part o so many MMOs)


Quote:
The three minute timer on heal potions needs to be brought down to either 30 seconds or a minutes to make them a more viable option. I’ve been in numerous scenarios where there is no healing class at all. Since scenario groupings are random when you join solo (yes you can switch groups if there is a spot available in the other team) you have no way of knowing if you’re going to get healed or not.
I think combat is slow paced enough that "clerics in a bottle" are not so necessary.

Quote:
Re-spawning in a scenario is all over the place. I’ve had 30 second respawns and 3 second ones. If a scenario is slated for 15 minutes (most seem to take closer to 7) and you die 3 or 4 times you can be out of the fight for around 33% of the scenario. Again, if there are no healers in the group or scenario your only option is to respawn.
Its not random, the auto-rez cycles every 30 sec. This keeps people from playing lambs back to the slaughter going 1 by 1. On scenarios, such as murderball, from insta-popping right back at the heat of battle making it even more ridiculous then it already can be.

Quote:
They need to fix the all the exploits that are out there. I play on a open RVR server and because of all the people that RADAR, speed hack, fly or any other unfair advantage is causing me to debate on canceling my subscription.
Report away... do it every time and make sure to get the people's names in there. I cannot say I have seen this once.

Quote:
How many servers does this game actually need? There are times I may wait 30 minutes to get into a scenario! Maybe they should either consolidate the servers or make scenarios clustered so they are more readily available.
This depends on your tier as much as your server. Right now the main population is tier 3 and 4, so tier 2 especially is hurting on the times. It also has to do with faction. If you are on order on a medium pop server, you will hardly be able to complete any quests is you constantly queue for scenarios.

Quote:
You should either be able to fight from horseback (What’s the deal with the dwarf helicopters anyway?) but if they can’t work the code out then make it so you can initiate an attack that just takes you off the horse.
Fighting from horseback would have little difference thenf ighting from foot, except that you would have very limited moves (nothing requiring footwork).
Second, the dwarf 'copters is Mythic staying true to Games Workshop in that dwarves refuse to ride another living animal keeping their feet firmly on the ground. Engineers have been occationally allowed to bend tradition and developed the flying gyrocopter. The Backpack version was taking that a step further for individual use. My only gripe is that they chose that as the taxi method between zones.
I would agree however on the "attack dismounts" option as I find myself fumbling sometime to get off the mount to attack or take a point.

Quote:
The actual character needs to have more flexibility regarding the looks. I don’t want to play a class that looks like a female so pretty much any dress wearing elf is out. I have a Witch Hunter and I’m also not a fan of the Indiana Jones hat! (Yes, I know that you can turn off the visibility of the helmet)
Mythic is doing an excellent job sticking to lore and customs of the game. It is one of the things that I really like about the game: they are not going nuts trying to appease every little fashion option people would like to have.

Quote:
If you’re rooted in place then how can you also be thrown? Doesn’t that seem to negate the concept of being rooted?
Check out the herald, this one is already in the patch notes to be addressed

Quote:
Pets don’t take environmental damage in certain scenarios. In the tier 3 volcano if you get thrown into the lava and make it to a rock a pet will just come through the lava finish you off and then go back; never taking damage.
My main right now is a squiggy and I was surprised to see that as well. The only reason I could see for it is that our pet is a good percentage of our ranged damage and that is all we have.

Quote:
Moral abilities seem to be hit or miss in PVP. In PVE I never have any issues, but in PVP I can be standing toe to toe with someone and mashing the {F9} key and nothing happens.
Once again, check the herald, they are already working on this.

Last edited by Edge2k2; 11-24-2008 at 11:41 AM.
Edge2k2 is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-24-2008, 11:41 AM   #6
bmoscato
Tack Hammer
 
Join Date: Nov 2008
Location: Long Island, NY
Posts: 31
bmoscato 's rep monster needs to be fed!
Default

Hey Radarx,

I’ve been playing MMOs since the introduction of UO. I’ve spent a fair amount of time playing UO, DAoC, AO, Shadow Bane, Eve Online… I agree that game economy gets screwed up when items are farmed, hoarded or sold via outside venues. But if an items isn’t legendary or extremely rare it should not bind on equipping.

I agree that I was vague by making the subpar comment. This game is a gear based game; Period! If you level 3 times in one day it safe to assume that you’ve made your rounds to the auctioneer and the renound merchants at least 2 times to try and get a little better gear. Yes, depending on your class there needs to be better stats on or the ability to add more talismans to gear to supplement the stats that are lacking.

Well, as a stealth based class wouldn’t you agree that most roam solo and that using potions would be construed as a tactic? My class can’t go toe to toe with a tank; especially if I don’t have a healer and they do. So, someone can have a pocket healer and that’s not a problem but a class that is made to be played predominantly as a solo class has to wait for a 3 minute cool down before popping another potion. Pretty much what you’re saying is potions shouldn’t be used to change the tide of the fight?

As I stated earlier, I have been in scenarios that contain no healing classes. So, why should we get penalized for a healer not doing scenarios?

As for the exploits, just do a search on Google for Warhammer Online addons and you’ll find the player tracking system.

BM
bmoscato is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-24-2008, 11:49 AM   #7
Edge2k2
Sledgehammer
 
Join Date: Sep 2008
Posts: 207
Edge2k2 hangs out with the cool kidsEdge2k2 hangs out with the cool kids
Default

Quote:
Originally Posted by bmoscato View Post
Hey Radarx,

I’ve been playing MMOs since the introduction of UO. I’ve spent a fair amount of time playing UO, DAoC, AO, Shadow Bane, Eve Online… I agree that game economy gets screwed up when items are farmed, hoarded or sold via outside venues. But if an items isn’t legendary or extremely rare it should not bind on equipping.

I agree that I was vague by making the subpar comment. This game is a gear based game; Period! If you level 3 times in one day it safe to assume that you’ve made your rounds to the auctioneer and the renound merchants at least 2 times to try and get a little better gear. Yes, depending on your class there needs to be better stats on or the ability to add more talismans to gear to supplement the stats that are lacking.
Hardly! On most of my toons I have to even visit the auction house. Its not that the game is so heavily gear based, is the players think they HAVE TO grub for every little + they get.

Quote:
Well, as a stealth based class wouldn’t you agree that most roam solo and that using potions would be construed as a tactic? My class can’t go toe to toe with a tank; especially if I don’t have a healer and they do. So, someone can have a pocket healer and that’s not a problem but a class that is made to be played predominantly as a solo class has to wait for a 3 minute cool down before popping another potion. Pretty much what you’re saying is potions shouldn’t be used to change the tide of the fight?
Ther eis no solo or pure-stealth class in this game. WH and WE stealth is sololy to sneak around to hit the clothies when both groups are about to collide.

Quote:
As I stated earlier, I have been in scenarios that contain no healing classes. So, why should we get penalized for a healer not doing scenarios?
Penalized? As a squiggy I hardly ever get healed and I do not expect it. 3 min cooldown is plenty for me. I don't want this game to become so gear/potion dependent. Right now they are nice enhancements to combat, not necessities.

Quote:
As for the exploits, just do a search on Google for Warhammer Online addons and you’ll find the player tracking system.
Take the link, send the complaint to Mythic. Your job is done.

BM[/quote]
Edge2k2 is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-24-2008, 05:30 PM   #8
Shocktruppen
Initiate
 
Join Date: Sep 2008
Posts: 18
Shocktruppen 's rep monster needs to be fed!
Default

Quote:
Originally Posted by bmoscato View Post
Pretty much what you’re saying is potions shouldn’t be used to change the tide of the fight?
Correct, the game is based around teamwork. You should expect to get heals from healers, if they are not up to the task that is unfortunate. I find thanking them works pretty good. Also make sure to punish enemies that try to take them out. Doing those things usually makes you a priority. Potions work fine as they are, I only use them when I get too many adds or on a tough fight. It would be a shame to see potion spam.
Shocktruppen is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-24-2008, 06:36 PM   #9
Edge2k2
Sledgehammer
 
Join Date: Sep 2008
Posts: 207
Edge2k2 hangs out with the cool kidsEdge2k2 hangs out with the cool kids
Default

Quote:
Originally Posted by Shocktruppen View Post
Correct, the game is based around teamwork. You should expect to get heals from healers, if they are not up to the task that is unfortunate. I find thanking them works pretty good. Also make sure to punish enemies that try to take them out. Doing those things usually makes you a priority. Potions work fine as they are, I only use them when I get too many adds or on a tough fight. It would be a shame to see potion spam.
And healers should expect protection....
Edge2k2 is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Old 11-25-2008, 08:04 AM   #10
RadarX
Community Development
 
RadarX's Avatar
 
Join Date: Sep 2006
Location: In the Middle of a Swamp in Florida
Posts: 2,888
RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.RadarX walks on water AND climbs up fog.
Default

Quote:
Originally Posted by bmoscato View Post
Hey Radarx,

I’ve been playing MMOs since the introduction of UO. I’ve spent a fair amount of time playing UO, DAoC, AO, Shadow Bane, Eve Online… I agree that game economy gets screwed up when items are farmed, hoarded or sold via outside venues. But if an items isn’t legendary or extremely rare it should not bind on equipping.

I agree that I was vague by making the subpar comment. This game is a gear based game; Period! If you level 3 times in one day it safe to assume that you’ve made your rounds to the auctioneer and the renound merchants at least 2 times to try and get a little better gear. Yes, depending on your class there needs to be better stats on or the ability to add more talismans to gear to supplement the stats that are lacking.

Well, as a stealth based class wouldn’t you agree that most roam solo and that using potions would be construed as a tactic? My class can’t go toe to toe with a tank; especially if I don’t have a healer and they do. So, someone can have a pocket healer and that’s not a problem but a class that is made to be played predominantly as a solo class has to wait for a 3 minute cool down before popping another potion. Pretty much what you’re saying is potions shouldn’t be used to change the tide of the fight?

As I stated earlier, I have been in scenarios that contain no healing classes. So, why should we get penalized for a healer not doing scenarios?

As for the exploits, just do a search on Google for Warhammer Online addons and you’ll find the player tracking system.

BM

I've played everything you've listed minus Shadow Bane. Everything there minus EVE Online is still working on older development mechanics. The economy in EVE is something I haven't seen matched, it's almost overwhelming to work with.

I only disagree with you on one point in binding, and that is quest rewards. If it gives me a piece of Witch Hunter gear and I sell it to someone, they might unknowingly a) buy a piece of gear they could just earn and b) flood the auctioneer with tons of repetitive items. I'd love to see more gear in the game as I stated. And you have to be honest, the junk thing that you repair and turn into an item for your specific class really is an awesome idea. Overall, going well beyond this I think there need to be some more money sinks and gear would fit the bill.

Yes I do check the renown gear vendor every time I level but because I grind out my PQ's I only find something I need maybe half the time. It looks like you are saying you'd like improvements to the talisman system to customize your gear to the stats you'd like most. Like giving up willpower for intelligence. The only danger, and I'm not disagreeing with you I do like the idea, is by allowing players freedom to highly boost stats it sometimes creates heavy unbalances. What happens when my Witch Hunter increases his initiative by 50%? I'm now 50% more stealthy and you may NEVER see me coming even if you are a higher level. I can tell you from personal experience with a Witch Elf one level higher last night, 3 hits is all they needed to get a significant advantage over me.

I'm saying potions are an augmentation to combat abilities but shouldn't be used as a crutch for combat. One of the biggest measures I used in WoW was if I had to use food to heal up after every fight. Now the fight goes fine, and I win every one but I took a lot of damage. Blizzard wants me to be able to kill that stuff but at a significant cost. They should be able to turn the tide of a battle...but only a single encounter. You would also be giving a significant advantage to people who are wealthy (not saying that is wrong) and potentially making alchemist the most viable tradeskill.

I've been in keep sieges, scenarios...hell I was in Praag with 50+ people running all over last night. Any healing I got was just because I was near someone AE healing. You just have to adjust your playstyle but yes it does put you at a disadvantage in scenarios. Are you saying Mythic needs to make them more attractive to players?

As for the exploits? Those are in every game man. No seriously...do the same google for any game on the market and you'll find it. EULA breaking software is a booming industry.
__________________
http://home.comcast.net/~pjjaxfl/trogdorradar.jpg
RadarX is offline   Reply With Quote

Hate this ad? Become a Ten Ton Hammer Premium Member to disable all forums ads!

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Advertisement
Hate ads? Become a Ten Ton Hammer Premium Member to disable all forums ads!

All times are GMT -5. The time now is 01:03 AM.