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Old 10-22-2008, 12:19 AM   #1
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Default Patch 3.0.3 Notes

Here are the Patch Notes for 3.0.3. They are from the PTR and subject to change.

World of Warcraft PTR Patch 3.0.3

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

* Removed “A Mask for All Occassions” as criteria for the “Hallowed Be thy Name” meta achievement.
* Replenishment: Players below level 50 can now benefit from this effect.

Racial

* Blood Fury: No longer triggers global cooldown.
* Shadowmeld: The cooldown will now start on use instead of on break.
*

Druids

* Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
* The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
* Bash: The interrupt from this ability will now work on targets who are immune to the stun.
* Berserk: Now clears the cooldown on Mangle Bear.
* Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
* Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
* Growl: Cooldown changed to 8 sec.
* Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
* Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
* Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
* Survival Instincts will no longer be on the Global Cooldown.
* Swiftmend: now benefits correctly from Genesis talent.

Hunters

* Aimed Shot: Added to Barrage and Improved Barrage talent.
* Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
* Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
* Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
* Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
* Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
* Disengage now fails if you’re rooted and is no longer on the global cooldown.
* Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
* Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
* Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
* Pets
o Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
o Stampede (Rhino): Lowered the knockback to 10 yards.
o Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
o Lowered the cost of pet specials from 25 to 20.
• Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.

Mages

* Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
* Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
* Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.
* Deep Freeze: Now consumes a charge of Fingers of Frost when used.
* Focus Magic: Now works properly when mages with this talent use the ability on each other.
* Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.
* Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
* Master of Elements: Now works with Living Bomb.
* Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
* Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
* Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.

Paladins

* Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
* The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
* Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by BattleShout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
* Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
* Crusade: No longer applies damage bonus twice to critical strikes.
* Divine Plea: This spell’s duration is no longer affected by haste.
* Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
* Enlightened Judgments now increases range by 15/30 (was 10/20).
* Eye for an Eye: No longer breaks crowd control effects.
* Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
* Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
* Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
* Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
* Judgements of the Pure: Haste increased to 3/6/9/12/15%.
* Repentance PvP duration reduced to 6 sec.
* Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
* Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
* Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
* Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
* Shield of the Templar now also reduces all damage taken by 1/2/3%.

Priests

* Binding Heal: Now only consumes one charge of Holy Concentration per cast.
* Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
* Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased to partially compensate for better scaling.
* Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
* Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
* Guardian Spirit: A target may now have only one Guardian Spirit active.
* Healing Focus: Now works properly with Penance.
* Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
* Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
* Prayer of Spirit: Will no longer stack with other raid spell power buffs.
* Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
* Shadow Wordeath: The self-damage from this spell can no longer be reflected or redirected.
* Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.

Rogues

* Combat Potency: Now only works with autoattacks (no more Shiv.)
* Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.
* Killing Spree: The rogue is now untargetable during the duration of the spree. In addition, no longer sometimes selects dead targets and no longer breaks stealth on nearby targets.
* Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
* Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.

Shaman

* Flurry: Now grants the proper number of charges when it triggers.
* Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
* Lava Burst: The base damage has been increased by approx. 10%.
* Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
* Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
* Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
* Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
* Thunderstorm: Mana gain has been increased to 8%.
* Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
* Tidal Waves will now also proc with Riptide.

Warlocks

* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
* Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
* Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker.
* Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
* Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.
* Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
* Inferno: The Infernal is now useable indoors and the tooltip has been updated.
* Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
* Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
* Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
* Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
* Soul Link (Demonology): Increased from 15% to 20%.

Warriors

* Armored to the Teeth: Grants only attack power( as intended) and recalculates the bonus immediately upon learning any rank of the talent.
* Bladestorm: Now breaks all snares and roots on the warrior when activated.
* Bloodthirst: Cooldown reduced to 5 sec.
* Deep Wounds: Now works properly with Heroic Throw.
* Heroic Throw: No longer gains increased damage from the warrior’s agility.
* Improved Rend changed to 10/20%.
* Rampage: Can now be triggered by off-hand Whirlwind damage.
* Rend: Damage has been adjusted to be less base and more weapon based.
* Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
* Titan’s Grip: Changed to 12% penalty instead of 15%.
* Vigilance: Now properly transfers threat generated by heals.

Professions

* The level requirements required to train gathering skills have been removed.
* Alchemy
o Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
* Inscription
o Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
o Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
o Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
o Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
o Glyph of Rejuvenation: Now works correctly when the target is not self.
o Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
o Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
o Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
o Glyph of Sinister Strike: Chance increased to 50%.
o Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
o Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
o Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.
o Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
o Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.

User Interface

* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

* The war against spelling errors continues: many items have had typos removed or their functionality clarified.
* The item quality on several quest rewards was incorrect and has been altered.
* The phoenix summoned by Ashes of Al’ar has had his flame trains restored.
* Guardian’s Band of Subjugation now correctly grants universal haste.
* Girdle of the Warrior Magi now has a socket bonus.
* Some one-hand spell power weapons are now main hand only.
* Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
* Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
* Spirit-World Glass now correctly has a cooldown.
* Discerning Eye of the Besat procs should now be more obvious.
* Focusing Lenses now have a cooldown.
* The Horseman’s Reings should again function in Dalaran.
* Haute Club Membership Card no longer prompts players to open it.
* The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.
* Harness of Carnal Instinct no longer has bonus armor.
* Boots of the Protector have been brought in line with protection paladin itemization changes.
* A tootip error in the Glyph of Spint has been corrected.
* Grilled Sculpin now correctly grants Ranged Attack Power.
* Libram of Souls Redeemed should now only affect Holy Light.
* Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
* Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.

Bug Fixes

* Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
* Glyph of Rupture: The tooltip has been corrected.
* Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
* Hunter Pets
o Sonic Blast (Bat): Will no longer ignore LoS.
o Bad Attitude (Croc): Will no longer ignore the Longevity buff.
o Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
o Gore (Bore): Fixed an issue where a wrong value was being applied.
o Savage Rend: Corrected typos in the tooltip.
* Mage: Burning Determination will now work properly.
* Mage: Living Bomb’s “explosion effect” will now be properly classified.
* Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
* Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
* Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).
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Old 10-22-2008, 12:37 AM   #2
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Bummer for another respec for Druids... on the other hand - Swift Flight form at 71! Woohoo!
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Old 10-22-2008, 12:41 AM   #3
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* Combat Potency: Now only works with autoattacks (no more Shiv.)
Aww, no more Combat Shiv rotations. =/
At least this change makes Killing Spree less of a pain to manage; just pop it when you're under 50 energy now and you're good to go.
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Old 10-22-2008, 12:50 AM   #4
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That's nice that the Swift Flight Form for druids is available at 71, but you have to have the 300 riding skill. As those of us who have warlocks and paladins can attest trying to get that quest done after Wrath, and even now, can be a major pain. I am happy to see the warlock and paladin epic mounts simply be trainable at 61 like that. I think this is a major improvement and something that needed to have been done. I am personally proud to have gotten them both the "old fashioned way" but know how much of a pain it is to get people to help you and I don't have any animosity towards those who get them the new way.
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Old 10-22-2008, 08:15 AM   #5
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Originally Posted by Miralyn View Post
As those of us who have warlocks and paladins can attest trying to get that quest done after Wrath, and even now, can be a major pain. I am happy to see the warlock and paladin epic mounts simply be trainable at 61 like that. I think this is a major improvement and something that needed to have been done. I am personally proud to have gotten them both the "old fashioned way" but know how much of a pain it is to get people to help you and I don't have any animosity towards those who get them the new way.
That is good to know. I was worried you would hunt me down and hurt me. I had friends who kept promising they would help me get my lock's mount and yet it never seemed to get done. I eventually gave up and just bought a mount. At least this way I will have the appropriate lock mount. However, I still like the talbuk best, as far as ground mounts. I may still work on getting one anyway. My 2 mages and my shadow priest each have one and I would like my lock and shaman to complete the set.
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Old 10-22-2008, 08:17 AM   #6
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No hard feelings Shadow - my warlock has ridden her talbuk for over a year - I'd like to get it done on some of my other toons (my shaman has one as well) but grinding Ogres just hasn't gotten its grip on me .
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Old 10-22-2008, 08:28 AM   #7
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Originally Posted by Miralyn View Post
That's nice that the Swift Flight Form for druids is available at 71, but you have to have the 300 riding skill. As those of us who have warlocks and paladins can attest trying to get that quest done after Wrath, and even now, can be a major pain. I am happy to see the warlock and paladin epic mounts simply be trainable at 61 like that. I think this is a major improvement and something that needed to have been done. I am personally proud to have gotten them both the "old fashioned way" but know how much of a pain it is to get people to help you and I don't have any animosity towards those who get them the new way.
You had to have to 300 riding skill to start the quest chain so all that's changed is you now bypass the quests. When you consider the problems people had getting help to obtain their Pallie and Lock mounts, which are cake walks for 70's helping a 60, it's no wonder so few Druids have their Swift Flight form considering the final step calls for Heroic Setthek Halls. One of the harder Heroics. Perhaps it'll get better doing the it post 3.0.2.

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Old 10-22-2008, 09:07 AM   #8
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As those of us who have warlocks and paladins can attest trying to get that quest done after Wrath, and even now, can be a major pain.
Allybubba finished his Dreadsteed quest a few weeks ago. Doing the quests to obtain the items were kind of a pain, but I must say, when it came time to finish the quest in Dire Maul, Ilectra and I got a lot of help from Marsellus, who had the reusable items, and Torac and Cowtime. And several other guildies, who's names slip my mind (darn this old age) helped me make potions or had other items to help me.

The quest, and the assistance I received, made me appreiate my fellow guildies even more. Making things "easier" is a two-edged word.
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Old 10-22-2008, 05:47 PM   #9
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Rax - no doubt TTH is a different breed of people - but I know a number of friends who don't have their paladin/warlock epic mounts because a) there's no cost savings really by getting the mount and b) lack of assistance. The latter part is what makes TTH work, however the character of TTH is far and few between.
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Old 10-22-2008, 06:45 PM   #10
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Originally Posted by Maegwynn View Post
You had to have to 300 riding skill to start the quest chain so all that's changed is you now bypass the quests. When you consider the problems people had getting help to obtain their Pallie and Lock mounts, which are cake walks for 70's helping a 60, it's no wonder so few Druids have their Swift Flight form considering the final step calls for Heroic Setthek Halls. One of the harder Heroics. Perhaps it'll get better doing the it post 3.0.2.
This is interesting that they changed this. I had been wondering how new druids would get their swift flight form in the expac, not because heroic seth halls would be hard to do, but because of the rep required to do it in heroic mode. Say you start a druid after the expac comes out, you level on up, maybe not bothering to get epic flight at 70 since you go right to northrend at 68 where you can't use it anyhow. Then 77 hits, you buy your epic skills, get your cold weather flying, and now you want your swift flight form...and assuming that even at 77 the instance isn't soloable, you have to find someone else who grinded out the lower city rep to help you.

I think that was the big sticking point. I helped a friend out with his dire maul quest for his warlock mount and all I had to do was show up and kill stuff. I didn't need a key or any special rep (we had a rogue pick the lock to get in to the instance). Heroics don't work that way.

So, I guess it is good that they did this, and it makes sense to make it consistent for all the classes with questable mounts. On the other hand, the swift flight quest chain was VERY well done and a lot of fun when I did it (especially chasing the goblin down the river). So I am wondering...did they remove the chain or is it still there? Will new druids be able to do the full chain and get the key to summon Anzu in heroic seth halls if they want to, even if they don't need to do it for the form?

Anzu of course drops his extremely rare mount (never seen it drop myself). I sure hope that it remains in the game and, at the very least, those of us who did the chain pre-3.0.3 can continue to summon him to try and get it to drop.
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