Exclusive Video Interview with WAR's Josh Drescher
WAR Associate Producer Josh Drescher is one of our favorite folks to interview, and Ten Ton Hammer's Tony Jones pitches Josh a number of questions straight from our Warhammer Online community.
Josh allays our concerns about server balance, demos WAR's unique "looking for group" system, convinces us that WAR's RvR combat system may just be the best thing since Paul Barnett bought a pair of Union Jack shoes, and much more in this 12 minute video interview from Leipzig GC!
The video was really fun, until it crashed!!! this is a big concern for me (Closed Beta player) Up until sunday I was still getting lots of crashes and CTD , please Mythic! Fix this, it would be terrible to still get these crashes after official release!
Last edited by prophetaxxi; 08-27-2008 at 01:24 PM.
The video was really fun, until it crashed!!! this is a big concern for me (Closed Beta player) Up until sunday I was still getting lots of crashes and CTD , please Mythic! Fix this, it would be terrible to still get these crashes after official release!
The game didn't actually CTD in that video. The Internet in the booth went down. There were all kinds of problems with connectivity during the show. The press center didn't have Internet access on the last day that we were there. It's hard to cover the event without Internet access.
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The game didn't actually CTD in that video. The Internet in the booth went down. There were all kinds of problems with connectivity during the show. The press center didn't have Internet access on the last day that we were there. It's hard to cover the event without Internet access.
Slackers, you should always bring carrier pigeons to the show as backups of course.
The game didn't actually CTD in that video. The Internet in the booth went down. There were all kinds of problems with connectivity during the show. The press center didn't have Internet access on the last day that we were there. It's hard to cover the event without Internet access.
Connectivity in the entire convention center was wonky from time to time - which, as has been noted, had nothing to do with our client or servers. At one point, we spent half an hour acting out parts of the game for a confused Italian journalist, which was oddly fun.
Connectivity in the entire convention center was wonky from time to time - which, as has been noted, had nothing to do with our client or servers. At one point, we spent half an hour acting out parts of the game for a confused Italian journalist, which was oddly fun.
I have nothing whatsoever to say about internet connectivity in Germany. I just wanted to say thanks for stopping by, Josh.
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