well, nothing to fume about, I didn't think. It was clear to me that he sort of missed some of the really great things about WAR in his experience.
Sure, if you just walk up the next quest giver and get some dumb PvE quest and go kill 10 rats and turn it in and rinse and repeat, you're not gonna be all that impressed with the game. it will seem like the same old same old. It doesn't matter how much you dress it up in lore, killing 10 rats is still killing 10 rats.
But, with AoC, you're *FORCED* to do this. In fact, with AoC, the goal is, as with most MMOs, to spend hundreds of hours leveling your toon so that eventually you can participate in the "end game" everyone is talking about.
So the whole experience is leveling your toon through largely boring activities like questing and grinding mobs. Sure, if you've never played an MMO before you might be impressed that you've been given a mission to deliver some critical document to some other NPC. If you're a vet, you're not so easily amused
The thing with WAR, though, is that you don't have to do that. With WAR, there isn't this, level to max level so THEN you can play the end game. With WAR, the end game is at every tier and you can jump right into it from level 1.
THAT is the key selling point for WAR. They deliver end game from the moment you start playing the game and you're not forced to go through some treadmill to get to the end game (which with AoC wasn't really there anyway).
Another key point which is related to this is that you have the choice. You can do traditional PvE, PQs, RvR scenarios, and open world RvR.