To be a true Star Wars game, there really needs to be two elements: the Jedi Knights and the Sith Lords. With Knights of the Old Republic Online clearly in development, it falls on the shoulders of Ten Ton Hammer's Cody "Micajah" Bye to insure that all of our readers are up to date with the most recent KOTOR era knowledge. Since Cody already discussed the Jedi Knights in his first article, it's now time to turn our eyes to the Sith and their vile ways.
Quote:
Unlike the Sith that we see in Lucas’ movies, these Sith are not held to the “Rule of Two”. In fact, the Sith in the era of KOTOR are almost notorious for creating enormous armies of Force wielding adepts that strive to cut through the forces of good. The “Rule of Two” (only one master and one apprentice at all times) only comes into play around 1,000 BBY with the survival of Darth Bane during a massive Sith assault. He institutes the “Rule of Two” to insure that the Sith remain a part of the universe and don’t fall prey to complete extermination.
Excellent follow-up to your article on the Jedi. You brought up a lot of good points as to why Sith (or at least a faction of Dark Jedi) would be a perfectly viable starting point for players in the KotOR MMO.
What do you think about the idea of not only having the opposing sides of Jedi and Sith, but also having the option for players to start out as 'force neutral', similar to how you start out in the first two KotOR games? Basically allowing players to follow a path of their own making based on their actions in the game rather than as a set starting point. That type of decision making seems to be a staple of BioWare games, but do you think it could translate as well to an MMO space where players are accustomed to starting out making the biggest decision (what class you play) first?
Anyway, another great read. It definitely helped clear a few things up that I'd been a bit fuzzy on (specifically having to do with the Sith race)
I think that could be a solid idea as long as everyone began as a Force sensitive individual of some kind. I know Bioware has a long standing tradition of allowing players to make decisions that alter their factions, and it'd be awesome if they could do something similar with their MMOG.
Perhaps some sort of training (or deciding not to train) could lead players down a particular path (either Sith or Jedi).
Thankfully, Bioware DOES have the fact that most players are at least similar with the Light and Dark sides of the Force, and thus choosing to go on way or the other isn't terribly difficult for most players.
That and going to one side or the other is never a permanent decision. Their may be consequences, but it's been obvious throughout the Star Wars lore that falling to the Dark Side isn't necessarily a final event.
I'm not a huge Star Wars fan. I played and loved both KOTORs and found I much preferred their more open ended setting to the more clostraphobic armosphere for the first 6 films, where either the Sith were in Hiding for the Jedi.
This peice cleared up some SW lore for me
Having two idealogically opposed groups ina a galaxy with other groups with contravening goals made a much more satisfying RPGing experience for me.
I sincerely hope that jedis/sith aren't the only option, though. Everyone knows bounty hunters are where it's at
Also - rep to cody for quoting me in his sig - made my day.
The Editorial speaks about the Sith as a race, which predates our Sith bad guys. With that in mind (as Sith being the actual race), i find it very unlikely to be placed as a playable race IN the game, for the simple fact that they are OP. Only speaking from the perspective of lore/Roleplay RPG, the most bad ass Dark Lord that we are aware of is Marka Ragnos of the SW Expanded Universe, and he is a half breed between Sith and Human. Judging by his "portfolio", he is way too OP to be in the standards of the game. Same goes for the Massassi. The Massassi devolved into a race of nothing more than shamanistic brutals after Sith Lord Naga Sadow took them to Yavin 4. Even if there is the slightest chance for them, then we will have to think that the game will not be based upon the KOTOR franchise, since both races and the persons in question predate KOTOR by many thousand years before.
@Eliphas: The Massassi actually don't predate KOTOR at all. Exar Kun took advantage of them during that time period.
Same goes for the Sith - all the Sith on Korriban may have been bred out, but several hints in KOTOR II talk about the True Sith still being around somewhere.
@Xebek: If the Dark Side was/is limitless, how come they always lose?
According to Star Wars lore, each person has a Force potential that cannot be exceeded. This can be massaged a bit with training, but there's still a limit.
@Xebek: If the Dark Side was/is limitless, how come they always lose?
According to Star Wars lore, each person has a Force potential that cannot be exceeded. This can be massaged a bit with training, but there's still a limit.
I was getting at the Jedi code doesn't allow them to go to far, they are limited in what they can do. Dark Jedi and Sith don't have such limits they will become as powerful as they want.
And why do they always lose? because without such rules or limits they often go to far and they end up destroying each other.
@Eliphas: The Massassi actually don't predate KOTOR at all. Exar Kun took advantage of them during that time period.
Same goes for the Sith - all the Sith on Korriban may have been bred out, but several hints in KOTOR II talk about the True Sith still being around somewhere.
Actually they are my friend. As a vivid SW RPG player, i know the timeline. 5000 BBY (Before Battle of Yavin), is the Great Hyperspace War between the Sith Empire and the Old Republic, and at this timeline Naga Sadow escapes destruction and goes to Yavin 4 with his Massassi warriors (before being devolved). KotOR comic's timeline is at 3,998 BBY, while the game itself is set 7 years after the comic. So it's a millenia big gap .