One of the most unique aspects of Mythic Entertainment's Warhammer Online: Age of Reckoning is the Tome of Knowledge. This souped up tracking system is the love child of a traditional quest journal and XBox Live's achievement system. Providing players with information about lore, quests, and areas it details everything you need to know about where you are going and what you have done. Ten Ton Hammer had the opportunity to talk with Carrie Gouskos who has been working in the Tome of Knowledge diligently for quite some time and get the inside story.
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Ten Ton Hammer: Will the Tome of Knowledge continue to be updated after launch? With 12,000 unlockables, it seems like that is something you could let ride for a little while.
Carrie Gouskos: Oh no, no absolutely not. There are some things we haven't shared about the Tome and a lot of it has to do with our plans for post launch and how to make it so much more than it is now. That isn't to say we don't hope to finish what we promised in time for launch, but more about the way we want to expand it and how players will use it.
This all sounds great. Can't wait to fiddle with it in game. With all these cool things going on, what else could they possible add in to make it better than it already is!? Guess I'll just have to wait and find out. Oooh, the tension is killing me!
This article confirmed my suspicion that Mythic still isn't really sure what this vaunted "Tome of Knowledge" is actually supposed to do.
I mean (this is so like Mythic -- rather cute, actually) they have "ideas" as in "it' would be so cool if ... " and have specific requirements but it will be a while, since this is so leading edge, for them (and players too) to actually figure all that out.
Right now, it's like picking up a nice new tool and trying to figure out what to do with it.
We've got plenty more to the interview, but the impression I ended up with is no, they aren't done working on what it's supposed to do. I did get the understanding the most important portions of it like achievements, quests, etc... would all be in place at launch though.
Single and multiplayer RPG's like Neverwinter Nights and Baldurs Gate pull you in with story and detail. I think the tome will help fill this unseen gap in the MMO experience.
I love to explore MMO's and discover new things, see new content etc. I could care less about leader boards. The tome is a welcome addition for me. It will be nice to get fleshed out backstory/lore...as well as being made to feel like I have a personal story within the world.
If done right, the tome will be the "sleeper" aspect of WAR that really puts it over the top. I really think this might be the thing that doesn't get a lot of attention publicly but provides just the right ingrediant to make an already good game terrific.
Nice. I remember this carrie kouskos from gamespot awhile back . i seen some videos of her talking about the tome also, she sounds like she's very passionate about this project. i really look forward to the concept.