First WAR video at CC '08 - Josh Drescher on Class / City Cuts, Blood Bowl
Our interview series with Mythic's Mark Jacobs explained WAR's class and city cuts in detail, but sometimes some visual cues can help us understand more. Associate Producer Josh Drescher explains Mythic's rationale using a detailed in-game PvP map and his own entertaining style in this first of several WAR videos from Comic Con 2008.
Good stuff, TTH.
I had been wondering what all those little boxes around the capital cities were for - also clarified for me that the 'new' forts are actually new !
I had been thinking they were just the tier 4 buffer zones ( e.g. Reikland & Chaos Wastes ) being misleadingly hyped, rather than distinct locations.
Those forts aren't new. They're the fortresses they've been touting as being outside each of the capital cities as the final outer defense.
I couldn't say how much they actually believe it themselves, but the "funneling people into a single objective is better" argument just doesn't fly with me. People go where the action is, and the funneling would have happened naturally, anyway. Six cities, though, would make the back-and-forth much more interesting.
Gotta say, I'm not very happy with this either. Part of what I love about WAR is that you spend your entire time hating one army, one major foe, and the quests and scenarios gear you towards hating that enemy. Everything you do as a high elf reminds you of the destruction and suffering caused by the dark elves, everything you do as a dark elf reminds you of how your king was robbed of his right to the throne and your people were persecuted and how the high elves' very existence is a slap in your face. Everything you do as a dwarf reminds you of how the Greenskins want nothing more than to see your entire civilization burned to the ground, and everything you do as a Greenskin reminds you of how much you love a good fight and stunties give good fights.
Getting to my point, funneling armies of people that have hated a particular foe into a capital city outside of their RvR experience is very against the lore and against the feel of the game. All races can experience their army's lore and both other armies', but ultimately, a stunty should be able to sack a Greenskin city, a high elf should want nothing more than to mount Malekith's head on a pike. A dark elf should sack a high elf city and be able to kill and decapitate Finubar. I really was impressed by the game with what I've played at events, and that was one thing I feel they had absolutely captured perfectly, even better than DAoC did before. Realm pride and realm rivalries are being cultivated from lvl1. You log your char in after all the char. creation bs, and you fight your realm nemesis. You don't log in and kill rabbits and rats and dogs, you log in as a lvl 1 Warrior Priest and fight either chaos, or results of chaos corruption. You log in as a high elf and you fight either a dark elf, or results of dark elf corruption. From the start, you're bred to foster a hatred of your enemy and the end game for your realm should be sacking THEIR city, not the Chaos or Empire cities exclusively. I hope they're trimming this so they can meet deadlines, if they added cities for the other 4 races later in a major patch or even one of Mythic's famous expansion packs, I'd buy it without an issue. Ultimately, sticking Karl Franz's head on a pike as a Dark Elf or the Chaos Champion's head on a pike as a High Elf or Dwarf simply will not be as rewarding for people that played through their army's specific story.
When I heard the news that they made some cuts..I was upset but I realized why they did so pretty quickly before watching any of their press releases.
Building 6 Massive Captial Cities each with the feeling of living breathing citizens as well as activites and progression without a army of people working on that..is ambitious and quite frankly..insane. They made the smart move by just saying you know what...we will have 2 at launch...and we can add the others later on. The fact is they want to hurry up and release the game and then work from there.
I can respect that decision as well as not releasing what they feel is not up to par with their original vision. It shows that to some degree they are thinking of who really matters to them...the consumer..in the end they decide if WAR is successful or a overhyped failure.
They made the safe move with the consumer in mind and for that its probably a wise move on their part.
hm, guess we had that discussion tons of times here
i just cant understand the people who are moaning about the city decision
i even think it was a bad idea creating 6 cities when there are only 2 opposing realms (order-destruction) ... it just dont give you the feeling as a chaos for example, "oh, the orcs capital city is beeing attacked, but what the hell, i am here in my inevetable city and dont give a crap" ...
it just dont gives you the feeling that your on the same side as the orcs in that example ...
when i look at world of warcraft, each race has its capital city but have you ever seen people in darnassus for example? in wow there were only 2 innofficial capital cities, iron forge and orgrimmar ... one might say, hey, but they had at least their capital cities ... but i think, why build a buitiful city like darnassus, when nobodys' there?
same would probably happen with WAR ...
watch the latest podcast about city changes and you will maybe understand the decision ...
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’see, I think drugs have done some *good* things for us, I really do. And if you don’t believe drugs have done good things for us, do me a Favor: go home tonight and take all your albums, all your tapes, and all Your cd’s and burn em’. cause you know what? the musicians who’ve made All that great music that’s enhanced your lives throughout the years... Rrrrrrrrrrrrreal fückin' high on drugs.’ 'bill hicks' - tool - third eye - my blog
He says if there is something you liked about a career you would find it elsewhere now. I like seeing tall feathered helmets and the symbols and heraldry of the Order of the Templars of Myrmidia. I liked hearing about a knight that actually looks like a knight rather than a cartoon cop-out. Oh wait...
Is noone else put off by an Orc faction with only ONE Orc class? Anyone?
Meh I guess the mainstream wins in the end. I am not surprised.
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It's a ghost... Made out of Popcorn.