Dungeon Runners Retail Review - Is the Bling Gnome Worth It?
Last year, Ten Ton Hammer's Cody "Micajah" Bye jumped into Dungeon Runners and came out loving the free-to-play title, with only a few niggling complaints. Now that a year has passed and the game is up for grabs as a retail version, Cody jumped into the world again to see what has changed and if the retail copy is worth the $20 price tag. If you're still on the fence about Dungeon Runners, make sure you check this out!
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On top of this great price reduction, NCsoft has made some tremendous improvements to the graphics, sounds, and gameplay mechanics in Dungeon Runners. Instead of point-and-click movement being the default, NCsoft has opted to use a WASD movement options with mouse-clicking to attack. This option is much more MMORPG friendly, and the only issue I’ve had with control options is accidentally picking up items, which is a nuisance when you throw the Bling Gnome into the mix.
Not long after it became available, I downloaded this game for free and play it for free now and then.
A couple things you didn't specifically mention is that the game runs great on just about any decent pre-dual core computer P4 2.0 equivalent or better. Another thing about this game is that it's fun to play but doesn't require a learning curve at all -- so my brother, for example, who cannot spell MMO can play this game on his P4 2.8mHZ 512MB, 64MB graphics computer and still have fun with it.
While it is true that the "free" version's adverts can be annoying and it sux not to be able to use the paying customer only drop gear, it's still loads of fun for free (without having to pay $20 - read zero cost to download and play).
If you really go nuts over Dungeon Runners after playing free for as long as you want, you can subscribe for $5 a month, without having to buy the box and also avoid the annoying bling gnome in the process.
Game has definetly had a lot of improvements in the 135 updates since the launch a year ago. It is a game worth playing no doubt for the casual player, a great game to throw in between matches of FPS games while we all wait for WAR.
Have you read the patch notes for Chunk#4 (much of which is in internal QA right now)? Guilds (posses) and xml-driven, rss capable character blogs (also the ability to see who's online when you're not) are going to do a lot to attract and retain new players, I think.