The technical side of massively multiplayer online games is ridiculously complex. For the average gamer, hearing about middleware solutions and the licensing of graphics engines really doesn’t get the adrenaline pumping. Yet it’s a crucial part of the MMOG industry and should not be ignored, especially by the gamers. With that in mind, Ten Ton Hammer’s Cody “Micajah” Bye asked a series of gamer-related questions to BigWorld’s Gavin Longhurst and Simon Hayes at the ION Games Conference. Their answers were articulate and really help simplify the reasons why gamers should be interested in the technical processes of these MMOGs.
Quote:
Ten Ton Hammer: What's the next big venue for MMOG gaming? Is their any region that remains untouched?
Gavin: Japan has really been the sleeping giant in the MMOG universe for the last five years. They haven’t really done anything. PC games just aren’t as big; it’s Planet Sony in Japan. The console history and implementation in that nation has been quite prevalent. Although it seems like the Japanese gamers fall into the socializer – acquirer model of gaming, they also don’t seem to enjoy PvP as much as Korean or American gamers.
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To read the whole BigWorld interview,
click here!