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Old 05-11-2008, 11:18 PM   #1
Cody Bye
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Default Petroglyph Studios: Upcoming MMOG Interview with Co-Founder

As the massively multiplayer online gaming marketplace proves time and time again that this style of game can make money, more and more development studios are jumping into the fray. Recently, Petroglyph Studios (the creators of Star Wars: Empire at War) announced that they had taken the plunge into the market and were teaming with True Games to bring the game to the public. Ten Ton Hammer’s Cody “Micajah” Bye took a moment to chat with the studio’s creative director and co-founder, Joe Bostic, to find out more about this up-and-coming MMOG studio!
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Ten Ton Hammer: To start, the announcement that Petroglyph Studios is making a MMO is fairly big news, especially since that game has a very good chance of being in the real time strategy genre. Is it safe to assume that you’re making is an MMORTS, or is it too soon to tell?

Joe Bostic:
While the game we’re making does cater to thousands of simultaneous players, it is not a typical MMO. Our focus is on the action of gameplay, sharing challenges with friends, and working together to achieve a combined goal. We like staying away from the MMO moniker because it is very strongly associated with World of Warcraft, and dozens of other games like it. The game we’re focused on with True Games Interactive is a real-time, action-based game that will stand apart from the large crowd of similar titles all competing for the same players.
Read the whole Petroglyph interview by clicking here!
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Old 05-11-2008, 11:18 PM   #2
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Can an MMO based RTS survive in this market? Is it even possible?
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Old 05-12-2008, 05:10 AM   #3
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I think it can and since they aren't following a monthly fee model, it very well may be.

You got to know RTS games are very populair in some regions of the world just think about it almost everybody knows atleast one person that is mad about such games.

They just need to make sure there are enough of features and that it gets rid of annoyances that occured in warcraft, starcraft online. I believe the hardest part is to get rid of the issue many of these games have and that is zerg the other person base with the most basic troops and win without using any strategy.
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