Game world, wide open or linear? Or in between?
We've all heard Age of Conan of being a massive online world... and about how detailed it is. My question is how "open" is this massive world? Is it more linear (but not nessarily instanced) like Guild Wars? Where the zones are long paths all connected together? Or is it like Everquest where there are large open zones to explore?
Last edited by B. de la Durantaye; 04-10-2008 at 11:25 PM.
Reason: edited for brevity
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