Quote:
Originally Posted by Yakb0
I like the fact that it's raining money, in the new zone with all those dailies.
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But the problem with that is, since
everyone will now have more money, prices will go up.
It's inevitable. Adding more currency devalues goods.
It's just like when the game was new (and maybe now when servers are added).
That sweet blue sword went for 10G, and that was pretty pricey.
Now, that same blue sword goes for 75G.
That's not much for a level 70, but for the level 50 that could really use the sword, that's a lot.
It's the same thing that happens in every game, regardless of how the Devs try to control it.
Those that have been playing the longest have the most money.
It always hurts the newest players because they have the least amount of cash and it makes it hard for them to find good deals at auction.
Of course, twinking ruined the cheap goods market a while ago anyway.
That's one reason I've always been a fan of games that limit characters to 2-3 per server.
One can also not deny that Auctioneer has helped out with devaluation too, and I love Auctioneer.
Sorry for the little rant, but once I get going, it's hard to stop, and this is one of my pet peeve issues.
Back on topic, I am a Rogue, so I do have some CC, but Mages are highly desired for Sheep, and that makes it harder for me to get into groups as well.
I do feel that the major need for CC is a bit over the top and should have been toned down a little to allow for more variable groups.
As for Netherwing Ledge, it is nice that it's a little quieter now, but I only do 2 of the quests there now (Booterang and Pollen).
I used to do the nether cargo and the flayer/ravager quest, but since the patch, I don't go anymore.
Actually, once I hit Exalted I quit doing everything but the 4 just mentioned, too much of an annoyance fighting over kills/drop rates for Skybreakers and the Fel lizards.
It's very difficult to pull one mob at a time in the mine now. I can only use Evasion and Blade Fury, every 3 minutes, so either I wait out the timers and take 2 hours to finish, or I take 5 stacks of food so I can eat after every single fight.
Once again, Devs have gone to an extreme with changes. Another one of my peeves issues. Devs in all games do this for some reason, and I can't figure out why.
I did hate the fighting for ravager spawns and saw many people run through and aggro 3 or more mobs just to get the tap on a ravager.
All that really needed to be done was just change a few of the flayers to ravagers. No more than 5 and spread out over the whole mine, and it would have completely solved the issue.
They didn't take that reasonable step, they went to the extreme of adding a ravager for almost every flayer, essentially doubling the number of mobs in the mine.
Sorry but we're not all plate wearers able to take on 4 mobs at a time.