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Old 04-01-2008, 02:06 AM   #1
Miralyn
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Default Disappointment in 2.4

It's been a week now and I have to say that while 2.4 did some nice things it also has caused so many issues that it is becoming unenjoyable to play the game. That brand spanking new instance....great...if you have CC. My poor shaman doesn't so getting into a run is tough. On heroic it is impossible. I had 4 guildies, all geared from Gruul's and SSC be confounded on Vexallus and then Priestess Delrissa. So all that fancy new stuff....yeah I am not seeing it. No offense to Blizzard - if you are going to design a new instance then make it where all classes can go, not just those with crowd control. Honestly, I am getting my Shattered Sun rep and then I am through with that place. It's not worth it.

Void Reaver, or Loot Reaver, does not target who he is throwing the bombs out and it has caused us fits - the boss mods don't warn you because he no longer targets the "recipient". Omen has made a mess out of itself and you have to constantly update it or else it does not sync....plus the menu is all weird on my non-raiding toons. It is something they are working on but still...

I will say the Netherwing zone being quiet is nice and my warlock is progressing nicely. The Brilliant Glass pattern is nice....but other then that I have been not really all that enthused.

It's just more disappointment in the new instance, all excited and then find out that since I have no true CC I really cannot help out. To me that is a bad decision on Blizzard's part. I have a guildie who has his alt with us since his main is on the top server in the guild and they only raid a day or two a week now and even he was saying heroic Magisters was giving them fits. No offense but when an instance is catering towards the 151,000 people who have completed BT (out of 10 million plus) that's a little disingenuous.

Am I the only one who feels this way....it could just be I am burning out on the game and running out of things to do.
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Old 04-01-2008, 09:36 AM   #2
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Why I'm not doing the new content on my 70's until the bugs get worked out. You know Blizzard will eventually tone it down so more people can play eventually, look what they did to all the other Outland attunements and instances in the 2.4 patch.

When I feel like I'm getting burned out, I just roll another toon and experience the game all over again. Actually find it enjoyable cause Blizzard has made it so darn easy to level up now. No longer, than pain of grouping, just solo to 70.

Or... just join & quest TTH, that'll cure the boredom blues or burnout real quick. /grin

Rage...
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Old 04-01-2008, 09:39 AM   #3
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Yeah that's the hard part....only option I have is that I go to the TTH Horde guild and play my hunter a little bit more...I know Ztormy wouldn't mind .
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Old 04-01-2008, 10:10 AM   #4
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Yeah that's the hard part....only option I have is that I go to the TTH Horde guild and play my hunter a little bit more...I know Ztormy wouldn't mind .
I like the fact that it's raining money, in the new zone with all those dailies. As for the dificulty of the instance, I'd say on normal, it's comparable with a heroic 5 man.
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Old 04-01-2008, 10:37 AM   #5
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I'm quite happy with it and enjoy the challenge of MTr. There's three DPS slots in a five man, two being needed for CC, which leaves one for Shammies and the like. Why is this such a hardship? It's no different than several other five man instances, like Heroic Shattered Halls, where two CC classes are desired.
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Old 04-01-2008, 11:01 AM   #6
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While some may be able to get into groups very easily, there are some classes that do have a harder time getting in. Especially if there is only one spot left to fill and all 9 classes are fighting for it.

That and cliques still play a huge part in grouping as well.

Rage...
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Old 04-01-2008, 11:31 AM   #7
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I think the difficulty of the dungeon on normal mode is a bit ridiculous. As a prot pally I hate having 2 CCs and not being able to consecrate the ground when I want to. I ran MgT with a Holy Priest, 2 mages and a shammy. We did fine up until the last boss, and the group of mobs in his room. It took us several tries to down that group of mobs (and WTF, why do the downed ones rez if you fail to kill the whole group?) After that it took us another several tries to down Kael but we only suceeded in getting him down to 8% before it got too late and everyone gave up. Why is it so hard? Dungeons having Heroic modes for a reason. I hope blizz tones down the place a bit (at least on normal mode) They could take out one of the casters in each pull, that would ease things up a bit. Or make it so that not sheeping a Blood Knight doesnt cause instant wipe. (I hate those guys)

On the up side, I am enjoying all the money I have been getting from the dailies. And I will try to get my rep up to exalted. (that tanking shield is nice) But I wish there were some more drops for Prot Pallies in MgT, or at least some more rep rewards that benefited more than just the jewelcrafters.
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Old 04-01-2008, 11:54 AM   #8
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I like the fact that it's raining money, in the new zone with all those dailies.
But the problem with that is, since everyone will now have more money, prices will go up.
It's inevitable. Adding more currency devalues goods.

It's just like when the game was new (and maybe now when servers are added).
That sweet blue sword went for 10G, and that was pretty pricey.
Now, that same blue sword goes for 75G.
That's not much for a level 70, but for the level 50 that could really use the sword, that's a lot.

It's the same thing that happens in every game, regardless of how the Devs try to control it.
Those that have been playing the longest have the most money.
It always hurts the newest players because they have the least amount of cash and it makes it hard for them to find good deals at auction.
Of course, twinking ruined the cheap goods market a while ago anyway.
That's one reason I've always been a fan of games that limit characters to 2-3 per server.
One can also not deny that Auctioneer has helped out with devaluation too, and I love Auctioneer.

Sorry for the little rant, but once I get going, it's hard to stop, and this is one of my pet peeve issues.

Back on topic, I am a Rogue, so I do have some CC, but Mages are highly desired for Sheep, and that makes it harder for me to get into groups as well.
I do feel that the major need for CC is a bit over the top and should have been toned down a little to allow for more variable groups.

As for Netherwing Ledge, it is nice that it's a little quieter now, but I only do 2 of the quests there now (Booterang and Pollen).
I used to do the nether cargo and the flayer/ravager quest, but since the patch, I don't go anymore.
Actually, once I hit Exalted I quit doing everything but the 4 just mentioned, too much of an annoyance fighting over kills/drop rates for Skybreakers and the Fel lizards.
It's very difficult to pull one mob at a time in the mine now. I can only use Evasion and Blade Fury, every 3 minutes, so either I wait out the timers and take 2 hours to finish, or I take 5 stacks of food so I can eat after every single fight.
Once again, Devs have gone to an extreme with changes. Another one of my peeves issues. Devs in all games do this for some reason, and I can't figure out why.
I did hate the fighting for ravager spawns and saw many people run through and aggro 3 or more mobs just to get the tap on a ravager.
All that really needed to be done was just change a few of the flayers to ravagers. No more than 5 and spread out over the whole mine, and it would have completely solved the issue.
They didn't take that reasonable step, they went to the extreme of adding a ravager for almost every flayer, essentially doubling the number of mobs in the mine.
Sorry but we're not all plate wearers able to take on 4 mobs at a time.
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Old 04-01-2008, 12:49 PM   #9
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And I will try to get my rep up to exalted. (that tanking shield is nice)
Getting exalted shouldn't be too hard, as once all the phases are open you can get 4400 rep per day, plus 150 more if you do the donation quest, which costs 10G per day. Maybe not a good value, but with all the cash from the new dailies, it's just pocket change.
You can also do the 1000G donation for 500 rep as a one time increase, though I'm going to skip that one.
So you can get 4550 rep per day, and just for a reference, we'll assume that all phases are open before starting, and no instance runs. It would only take 10 days to go from neutral to exalted.
It's been 7 days since live and I'm at 7245 Honored now. Phase 3 is about 3 days away, so I'll be revered when that goes live, then another 6 days to exalted, which will most likely be before the last phase even goes live, still assuming no instance runs.
If I were to get 'hardcore' and run the instance a bunch, I could probably cut that to 6 days total from my current 7245 honored to exalted. Probably even less, but I've got other things to do.

Jewelcrafters do get quite a few patterns with Shattered Sun, but Alchemists get nothing until Exalted. Even then, all the items are only usable by Alchemists, and aren't really anything that great. They aren't going to replace any of my trinkets.
Typically, Alchemists get nothing until Revered, and the best recipes at Exalted, while the other professions have their patterns spread out over all levels of rep.
This isn't an issue for SSO since rep is so easy, but it's rather annoying to have to optimize rep gains for every other faction and still have to run the dungeons 50 times each, and on Heroic, too.

Again, sorry, guess this is just my 'rant day'.
We now return you to your regularly scheduled annoyances thread.
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Old 04-01-2008, 02:21 PM   #10
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Originally Posted by urbnsol View Post
But the problem with that is, since everyone will now have more money, prices will go up.
It's inevitable. Adding more currency devalues goods.

It's just like when the game was new (and maybe now when servers are added).
That sweet blue sword went for 10G, and that was pretty pricey.
Now, that same blue sword goes for 75G.
That's not much for a level 70, but for the level 50 that could really use the sword, that's a lot.

It's the same thing that happens in every game, regardless of how the Devs try to control it.
Those that have been playing the longest have the most money.
It always hurts the newest players because they have the least amount of cash and it makes it hard for them to find good deals at auction.
Of course, twinking ruined the cheap goods market a while ago anyway.
That's one reason I've always been a fan of games that limit characters to 2-3 per server.
On the other hand, the price on created items has also dropped, because there are more people with maxed out tradeskills than before. Also, inflation means that people are spending more money on items that people have to spend time gathering. I just started a new toon on a different server than my other toons. As soon as I could move around the starter zone without getting killed, I was mining, and selling my ore at the auction house. I've got more money than I know what to do with right now. It also helps that I'm only buying greens right now, and no twinking gear, that I'd outgrow in 3-5 levels anyway.
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