Maybe I missed something about how the guilds work (no sarcasm intended there), but shouldn't you be able to force your guild into a contract? I mean, people will always be free to leave a guild, correct?
I'm sure if you wanted a guild with that type of system you could always force members in mercing themselves out and if they did not then swiftly kick them from said guild.
Just because some things aren't implemented doesn't mean they aren't possible.
(Triple Negative, eat that 11th grade english teacher!)
I'm sure if you wanted a guild with that type of system you could always force members in mercing themselves out and if they did not then swiftly kick them from said guild.
Just because some things aren't implemented doesn't mean they aren't possible.
(Triple Negative, eat that 11th grade english teacher!)
Well...I mean, in this instance, since it's a computer game, if it's not implemented then that pretty much means that it isn't possible. Right? I mean, yeah, I could threaten to kick each and every person in my guild if they don't do as I say, but that's a far cry from deciding to contract out the guild and being able to actually do it.
Besides, if the only enforcement available for disobedient guildlings is the threat of expulsion, it stands to reason that guild membership would be a fleeting, fickle beast in this instance.
A guild has a goal and if the leaders decide that getting the guild under that contract will help it achieve its goals, then that's it.
If the guild has a raid at 20:30 you will be there won't you? Just because in-game raid scheduler isn't implemented doesn't mean you can't organize raids.
Also being under a contract doesn't assure your presence and participation in a battle. Or does it?
Good question about contracts obligating you to participate in X event/battle, I don't know either.
True, concerning goals. I also agree that a leaders influence would/should probably extend beyond the actual functionality of the game.
Still though, unless something is a feature then it doesn't carry as much weight, which is to say if I can't obligate my guild to go under contract then all I can really do is suggest that they go under contract. Those are very different things; in one case, the game developers have directly shown that a guild leader has the right to make those types of decisions independently, while in the other he can only ask for cooperation.
Shouldn't a good guild leader be leader for a reason? I would think an ideal guild leader would sometimes make "unpopular decisions" that could go against the opinions of the guild as a whole, but which would also be the best choice for the guild overall. That's part of leading. And if a leader turns out to be unqualified, players can always still quit the guild (maybe there are other options I'm unaware of in AoC).
I know that's a rather unspecific scenario, but I think the logic applies. Also, to Kelemvor...if "lionsbane" means anything to you then I'm a big fan.
Well...I mean, in this instance, since it's a computer game, if it's not implemented then that pretty much means that it isn't possible. Right? I mean, yeah, I could threaten to kick each and every person in my guild if they don't do as I say, but that's a far cry from deciding to contract out the guild and being able to actually do it.
Besides, if the only enforcement available for disobedient guildlings is the threat of expulsion, it stands to reason that guild membership would be a fleeting, fickle beast in this instance.
With regard to this, even if there was a mechanic to contract out your whole guild if you had those disobedient ones they would just simply leave the guild so they didn't have to fight. So whether you tell them they have to fight or leave or through game mechanic you force them to fight and they in turn leave the guild, they are going to leave.
Now, that said, as it's on an individual basis, the onus falls on organizational skills and the guild leader getting his/her people to sign up together to merc themselves out to another guild. Not arguing the easiness factor of pushing one button and the whole guild is signed up, but in the same vein it can be done if you're organized.
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Ok, fair enough I guess, but my point is that a mechanic makes things not only easier, but clearer.
If there is a feature that allows a guild leader to mandate a contract for the rest of the guild, the guild members may think twice about quiting when it's enforced (even over their dissent), simply because they know it's mandatory for everyone else, too. Everyone will be acting on the same premise; "Unless I quit the guild, I'm involved in this contract."
If there isn't a feature like that, and the guild leader tried to achieve the same effect, there's less certainty that members will agree with the leader's suggestions. By itself, I don't think that's a bad thing. But if the goal is unity, or harmony in action or whatever, I think a decisive order from an executive officer would be better served by adding the ability to enforce the order directly.
As was mentioned, if the majority of people in guilds already follow orders without additional coercing, then the only additional outcome is that "less devoted" members will either be participating with and contributing to the guild, or they will leave (which shouldn't be that big of a deal, considering their presumed level of commitment to the guild).
Anyway, just opinions. I'm well aware there can/would be exceptions.
Now, that said, as it's on an individual basis, the onus falls on organizational skills and the guild leader getting his/her people to sign up together to merc themselves out to another guild. Not arguing the easiness factor of pushing one button and the whole guild is signed up, but in the same vein it can be done if you're organized.
You have to take in consideration the fact that its a contract not a simple sign up. The guild that issues this contract which you sign up has to pay a certain amount of money. That amount depends on how many mercenaries the guild is hiring.
So signing up a whole guild, including alts, bankers, PvE-ers, offliners, etc is a total waste of ... don't know what, that depends on how the contracts will work on the participation part. I guess if you don't join the battle you don't get paid. This is also dependent on if the contracts will be free of pricing, or if there will be a fixed price/reward.
So having each player signing up, is first of all strategic on your guilds side.
''Soldiers, the neutral to us town of [insert guild name] has requested military assistance. They offer contracts for a dozen.'' The you proceed carefully with picking the right classes / players for the task the hiring guild needs you. It might be cavalry assistance, or ranged firepower etc.
Then the chosen members proceed with the sign up.
Don't think of guilds like being a bunch of mindless fools. You skipped all parts of conversation, discussion and lots of other decision enforcement methods and went straight to expulsion.