In our third developer diary from the SotNW devs, we took a look at stances and skills. Here's a snippet:
Sword isn’t about just using your skills. It is about creating a family that melds the strengths and weaknesses into one cohesive fighting unit. Some games tend to force you towards one role for your character and that is all you can do for the life of a character. Healing classes, are an example of this. No one really wants to play them as they are so hard to level up, but they are in huge demand at all times for support. Sword breaks away from that. YOU get to create your perfectly balanced characters by using the stance system and placing points into the individual skills to increase the effectiveness of the skills that you use.
Do you think a game that is more skill-based, like SotNW, will succeed where other skill-based games haven't? What about the stances, how will meta-gaming affect the overall gameplay?
Let us know your thoughts!