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Old 05-15-2007, 01:15 PM   #1
danbala
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Default Sony: "Change is coming to Vanguard"

The dust has not yet settled but already Sony's PR department has begun to prepare the way for major changes to Vanguard. The Director of Global Community Relations for Sony Online Entertainment (SOE) released a statement with this key heads up:

“When people become attached to an idea it’s actually worse than becoming attached to an IP,” said Crosby. “People might get upset about red squirrels versus grey squirrels in a game like Lord of the Rings Online, but they’re usually willing to be somewhat forgiving. But when people are attached to a vision, they’re a lot less forgiving. It’s the ideas and not so much the content they’re attached to, and when those ideas change, that’s very upsetting.”

http://www.tentonhammer.com/node/7846

What "very upsetting" changes should we expect? I have some thoughts:

1. While they wont remove the death penalty completely, I expect it to be liberalized. I wouldn't be surprised to see changes made along the lines of what has been previously floated on the test server. I expect the death penalty with include either losing your gear or a (mild) xp loss but not both.

2. Crafting will be streamlined and crafting xp will be increased. The streamlining might take the form of "one click" construction for recipees that are so low that you'd be assured of an "A" if you went through the whole process. The xp might be increased by allowing xp for non-work order objects. If leveling crafting becomes very quick they may also reduce the effectiveness of the produced objects.

3. As a way of improving performance and streamlining the engine we will see some forms of instancing. This will be done to reduce the number of textures that need to be loaded at a fiven time. I'm sure they will try to make the the instanced areas subtle by making them parts of the world that are really only accessible from one location -- like dungeons.

4. They will try to take the strain off the chunk servers by changing the topography so that chunks are only accessable through limited choke points. This will make it easier to pre-load chunk information and reduce the chunk lag.

5. They will formally end the affiliate site program. Before the end of the week, they will open an official site to help manage the flow of information about the changes. they will continue to maintain relationships with the fan sites for promotional reasons.

6. You will stop hearing projections of ship to ship combat and RTS-like village building from Brad McQuaid or anyone at Sony. The previews that you hear will be more restrained and plausible -- like the introduction of raids.
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Old 05-15-2007, 05:12 PM   #2
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An official forum will be nice. I know this site will suffer from it. But maybe we will have a place in which the dev post on a regular basis.
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Old 05-15-2007, 05:22 PM   #3
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Besides the Beta stage release and other glaring bugs, I believe that them not putting up an official forum hurt the game as well. They had a nice forum going before release, and they pulled the plug. Most people think that it is because they didn't want to get uber flamed left and right for the horrible state the game was in during release.

It might just be me but I think the biggest part of it was they didn't have time to get back to it. I don't know what it takes to get one of those sights going but, is it really that hard? I am sure there are at least 1 or 2 people at Sigil that could have gotten that going. Maybe, maybe not, only God and Sigil knows. Maybe they shouldn't have goofed around so much during the dev cycle, if you monitored the forums prior to release there were many, MANY pictures of them guys goofing off. Though I understand that you can't be working 10+ hours a day for that long without something to break the monotony.

Flame away, just posting my opinion.
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Old 05-15-2007, 05:23 PM   #4
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Quote:
Originally Posted by danbala View Post
The dust has not yet settled but already Sony's PR department has begun to prepare the way for major changes to Vanguard. The Director of Global Community Relations for Sony Online Entertainment (SOE) released a statement with this key heads up:

“When people become attached to an idea it’s actually worse than becoming attached to an IP,” said Crosby. “People might get upset about red squirrels versus grey squirrels in a game like Lord of the Rings Online, but they’re usually willing to be somewhat forgiving. But when people are attached to a vision, they’re a lot less forgiving. It’s the ideas and not so much the content they’re attached to, and when those ideas change, that’s very upsetting.”

http://www.tentonhammer.com/node/7846

What "very upsetting" changes should we expect? I have some thoughts:

1. While they wont remove the death penalty completely, I expect it to be liberalized. I wouldn't be surprised to see changes made along the lines of what has been previously floated on the test server. I expect the death penalty with include either losing your gear or a (mild) xp loss but not both.
Death penality has no sting at level 50. Losing your gear may be the best way to go.


2. Crafting will be streamlined and crafting xp will be increased. The streamlining might take the form of "one click" construction for recipees that are so low that you'd be assured of an "A" if you went through the whole process. The xp might be increased by allowing xp for non-work order objects. If leveling crafting becomes very quick they may also reduce the effectiveness of the produced objects.

3. As a way of improving performance and streamlining the engine we will see some forms of instancing. This will be done to reduce the number of textures that need to be loaded at a fiven time. I'm sure they will try to make the the instanced areas subtle by making them parts of the world that are really only accessible from one location -- like dungeons. Multiple instances for a single dungeon would be a bad idea. A single instance that gets the players that enter them off of the chunk's server would be ok
4. They will try to take the strain off the chunk servers by changing the topography so that chunks are only accessable through limited choke points. This will make it easier to pre-load chunk information and reduce the chunk lag. How will this effect mounts? If I have a flying mount will I hit a wall I have to fly around?
5. They will formally end the affiliate site program. Before the end of the week, they will open an official site to help manage the flow of information about the changes. they will continue to maintain relationships with the fan sites for promotional reasons. Official forums. Woo Hoo.

6. You will stop hearing projections of ship to ship combat and RTS-like village building from Brad McQuaid or anyone at Sony. The previews that you hear will be more restrained and plausible -- like the introduction of raids.
Ship to ship combat would have been nice. Oh well if we get lots of other content then not having them will not be a big deal. Maybe we will see raid areas that you need a ship to get to.

Last edited by Praxin; 05-15-2007 at 05:26 PM.
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Old 05-15-2007, 05:24 PM   #5
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An official forum will be nice. I know this site will suffer from it. But maybe we will have a place in which the dev post on a regular basis.
Well you guys don't forget to keep our forums alive to now.
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Old 05-15-2007, 05:28 PM   #6
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Anyone know when we can expect these official forums to go live? Is it something that will happen very soon, as in the next few days, or something that will be implemented over a longer time span?
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Old 05-15-2007, 05:48 PM   #7
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Official forums are live. Not sure the mods here would appreciate me posting a link but go take a look on the SOE site and you wont have too much problem finding them.

Hint: they aren't much fun at the moment
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Old 05-15-2007, 06:43 PM   #8
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Official forums are live. Not sure the mods here would appreciate me posting a link but go take a look on the SOE site and you wont have too much problem finding them.

Hint: they aren't much fun at the moment
Seeing as you are in my guild I forgive you.

No we actually have built a healthy community here. A very good and mature one that knows how to talk, and debate reasonably and with maturity. Will official forums hinder us? Maybe, maybe not. Time will tell. I will say that I think people will still come here regardless and I hope they continue to contribute to the community in a positive way.
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Old 05-15-2007, 06:46 PM   #9
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Hint: they aren't much fun at the moment
You're not kidding. Can we have an "interesting official forum thread" tracker here please?
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Old 05-15-2007, 06:49 PM   #10
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You're not kidding. Can we have an "interesting official forum thread" tracker here please?
I'll suggest it to Shayalyn, but not sure how it can or will work.
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