I officially love this game.
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DISCLAIMER: This is a wall of text, originally posted on my multigame guild forum. I apologize for the length, read at your own risk. I also note that, imo, this is a niche game and I predict that it will develop a small, but very dedicated, player base. It is definitely NOT for everyone. Oh, and I do not believe that you need to holster your weapon before looting - at least, I have not had to. Maybe that was fixed?
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So OK, FE has its share of new game bugs and some chat chatter best left unread. The graphics are not stunning, but not nearly as bad as some have suggested here (I mean, if you only played a few hours, you only saw Sector One - a wasteland. How good is that going to look? :P) But I am having a blast playing this game - really, more fun in an MMO than I have had in a long time. Some reasons why:
Totally open game play. There are no classes - you earn Advancement Points which you can spend on skill however you like. Want to be a medic/melee type? You can. Want to be a rifleman/sweettalker/businessman - invest your points accordingly. But be careful - there is no respeccing, yet anyway. AP is awarded automatically upon level advancement and upon completion of quests, as well as upon killing certain mobs, etc. From what I have read, though, it is not possible to get enough AP to master ALL skills/stats/mutations, so some picking and choosing is required.
Crafting is actually fun and takes some work - finding the right books and scribing them, harvesting your resources, making subcomponents, etc. There are special quests you can take to collect sets of crafting books, with some nice rewards. Plus, crafted goods are as good as or better than the stuff you loot/buy. AND you can, if you are so inclined, master all the crafting types, though that would take a serious time commitment. But the really sweet thing is that you can craft WHILE you do other things. Just start the crafting process and do your thing. You will continue to craft even as you quest, explore or even log off.
Mounts - I love the horses, personally. I like the riding animation, the fact that you have to feed them, either by pasturing them (a slow process) or buying/crafting horsefeed for them. I LOVE that you can fight on horseback (well, ranged, anyway). I like my ATV, too, but the horse is really fun. Of course, one I can make my dune buggy, complete with machine guns, my horse may see some serious stable time. I also like that once you call your mount, it stays called until you return to a stable or garage and store it there. No stuffing your horse in your packback.
Quests - lots of quests. Some of the usual stuff, but many are fun (if you follow the storyline) and the rewards are generally good. I have not grinded once in my steady ascension to level 9 and I have seen claims made in region chat that folks have reached cap without EVER being forced to grind. That said, if you hate questing, you get xp for everything you do, including harvesting and crafting, so if you are inclined to grind, have at it.
No hand-holding. This is no WoW, leading you down the cartoony path, pointing you in the right direction at each step of the way. This is a gritty, harsh post-apocalyptic world, and you have to forge your own path. The player base is helpful and there is a GM on 24/7 in game to answer questions, but if you need to be spoon fed, this is not the game for you.
And speaking of GMs, remember Tiggs? I knew her first in Sims Online, then SWG and, correct me if I am wrong, LotRO. She has now settled in the plague-ravaged, cult-ridden, blasted American southwest, post-apocalypse, and damn, but it is good to see her again.
Immersive - this game has a pretty immersive feel and lots of nice touches. I almost fell out of my seat when my avatar unexpectedly dropped the F-bomb when an infected undead snuck up behind her. Profanity filter is available for the more prudish among us. Character creation is so-so, but (forgive me LotRingers) it IS kind of nice to be limited to playing a human. No more elf ears - ever! I am elfed out!
Huge game world - I am only in Sector One, a desert wasteland centered around Hoover Dam, but it is HUGE (with no zone walls). If you want to get from one end of the zone to the other, you ride, baby, ride. No magic stones, no portal gates, no books of porting. Saddle up and get moving! I am told the other Sectors are just a large, with different landscapes (some forests in Sector 2, or so I hear). As soon as I am a few levels higher, I am off the Sector 2!
Meaningful factions and optional PvP (in PvP zones). There are no factional consequences or PvP in Sector One, so this is based largely on what I have read/heard in chat. There are 6 factions in this game - you can join any one of them, or remain neutral. Joining a faction has its benefits (early access to certain skills, faction-specific questlines that immerse you in the over all storyline, etc.) But even as a neutral, you will eventually have access to all skills - it just may take longer. When you join a faction, you will find yourself friendly with two ally factions, enemies with two enemy factions, and at war with your arch nemesis faction. This crosses over into (optional) PvP as well. For example, if you are an Enforcer (think militia), you are friendly with the Lightbringers (dedicated to healing) and the Techs (the scientists), but arch enemies with the CHOTA (Children of the Apocalypse, dedicated to anarchy). You will have earlier access to some of the special group tactics skills (from the Enforcers) or special healing skills (from the Lightbringers), but may have to wait a while for the mutations skills practiced by the CHOTA. I note that there are skills you invest AP points (melee, first aid, ranged combat, etc., available to ALL factions, so no one faction is handicapped by lack of access to combat skills or healing ability, for example) and skill books that you buy to provide special skills (these will differ in availabilty from faction to faction).
There are also special factions - like the Bankers, the Franklin Riders (think The Postman), etc., that you can do work for, with special benefits resulting.