Quote:
Originally Posted by Zion
There are a lot of falsities that I saw in this interview. For one they stated that the MMO genre has not made it to the Console. Thats false. Monster Hunter is one example I can shoot right off the top of my head. I don't believe that any of those people being asked questions actually get it. They are all in it to become rich and they will try to justify it by saying things like "We have no other choice, we have to appeal to everyone." No. You don't. The closest one, that I see, to understanding the MMO audience and how to make an MMO enjoyable is Jeff Hickman who understands how to make a grind not seem like a grind. The rest don't realize that their games are grinds and they are being hypocritical about disqualifying their games as one. At least WAR embraces that MMO's must have a sort of "grind" so to speak, and are actively making their game to feel like less of a grind.
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Some quick comments,
1) I don't consider Monster Hunter a MMOG. It's not massively multiplayer in any way. That said, Final Fantasy XI is a MMOG that is on consoles.
2) I hope they are all in it to get rich. That hope however is irrelevant. What they need to do is create something that is profitable. Their investors demand it. They are doing a job, I assume just like you do. When you do what you like to do it's called entertainment. You don't get paid to partake in entertainment.
3) I can tell you with 100% certainty that Jeff Hickman and Jason Stone "get it". I haven't met the other guys, but their pedigrees tell me that they too have a grasp on the industry that you can't possibly acquire just by watching forum posts roll by.
As fans, and I'm one, we often fall into the "I can do it better than the pros" mindset. Those that can do it better should get up and do it. It's more difficult than you think.
Is there a solution to the grind? Is so, what is it? I have some ideas, but I've never come out with one that I felt was "the answer".
Let's hear yours!