Since the launch of Pirates of the Burning Sea on January 22, 2008, the developers behind the massively multiplayer online game have been pushing themselves to the limit to continue to improve on the game's initial play experience. With update 1.3 hitting test servers just last week, players can expect a flurry of new and critical changes coming soon for the buccaneer-based MMOG. To learn more about the upcoming alterations, Cody “Micajah’ Bye sat down with the PotBS development team and drew out some of the details concerning the plans for the future of the game. Sit back, relax, and learn about what's next for Pirates of the Burning Sea!
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I think people are pleasantly surprised at how much is in the 1.2 update. We have a major/minor release strategy, shooting for releases each 4-6 weeks, and 1.2 was the major release. Bey’s Retreat, a new, epic, very customized encounter for groups has gotten rave reviews, and people like the new missions in general and especially all of the improvements to the user interface. And we’ve really improved a lot of fundamental pieces of the game, all the way from how people group to how they are positioned at the beginning of a fight. They’re relatively small changes, but they have a huge impact.
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Check out the whole interview by
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If you could improve one thing about Pirates of the Burning Sea, what would it be? Let us know!