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Old 03-27-2008, 12:03 AM   #1
Ethec
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Default 1.6 "Patches to Ashes" Video - TTH Exclusive

See it on Ten Ton Hammer first - a video exclusive detailing the newly revamped "Patch's Lair" instance (coming with 1.6) including voiceover commentary from Mission Designer Jason Ford and excitingly creepifying visuals of the squad-based level-48-and-up slugfest with this self-aware AI gone very, very bad.

Check out the video on the Tabula Rasa Ten Ton Hammer site and share your impressions here!
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Old 03-27-2008, 04:56 AM   #2
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Default

awesome looks like a new mission to squad up for and own some.. wait... no1

*sobs* not more bots!! arrr.. these things don't go away damn it :P It sounds great though. Tactical based mission .. gonna be a nice change of pace from current run n' gun missions ^_^
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Old 03-27-2008, 08:41 AM   #3
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Calm down, EC. It's not Raksha all over again.

It's, new and improved Raksha at higher levels with more, smarter bots, and a Skynet to destroy...

/cower
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Old 04-14-2008, 11:36 PM   #4
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Default Nice work...bad zone

Nice work on the new design, but this doesn't belong in the Abyss. This instance is like Fault Lever in Thunderhead. The mission inside is above the level for the zone. In either being able to get or do.
I am one who likes to complete an area then move on (get my ToO). Obtaining the title of Master of the area to show one's accomplishment. But as with Thunderhead, I will have already mastered the next zone. Making the title "Master of Thunderhead/Abyss" basically useless. Going back to a zone that you 99% finished 3 levels earlier to finally get a complete is boring and in a way seems like a waste of time.
If you are going to make these instances or a mission in an instance this hard/impossible for the zone level then don't have it as a requirement for the ToO. Use it in a storyline etc so higher player levels return and enjoy doing it. Like Gaurdian Prominance (sp) in the Wilderness.
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