As our GDC 2008 coverage winds to a close, the Ten Ton Hammer staff presents our hands-on preview of The Chronicles of Spellborn. Written by Garrett Fuller, the article covers where The Chronicles of Spellborn now stands in terms of development and what he expects from the release of the game. Take a moment to read it, then make sure you head back to the forums to voice your opinion on this upcoming game!
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Combat targeting was a new feature we got to see in Spellborn. This feature is really changing in MMOGs lately. The auto-target model seems to be going away in favor of more active game play. The target appears above the players head and you must actively keep that target on your opponent. Also the AI used in NPCs and monsters is smart enough to get out of the way of attacks. This makes the combat very fast paced and active. It is great to see new methods of combat coming into MMOGs. The days of point, click, repeat, seem to be going away in favor of more active fighting.
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What are your thoughts on The Chronicles of Spellborn? Will it push the other 2008 games for the title of online supremacy? Let us know!