One of the biggest surprises from GDC 2008 must be the startling arrival of a game called Mabinogi. Developed by the same studio that created MapleStory, this fully 3D MMORPG was strikingly complex in it's many mechanics, yet still maintained the sort of simplistic nature that makes many of the kid's MMOGs so popular. Cody "Micajah" Bye explores his thoughts on the demonstration the Ten Ton Hammer staff viewed in his GDC '08 preview of Mabinogi!
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Yet for many gamers, the idea of an "intricate and deep experience" from an imported, free to play game is something of an oddity, However, even from the small fraction of Mabinogi that the Ten Ton Hammer crew saw, we were pleasantly surprised by the many options available to players. For example, one of the most interesting features we saw was the "Age Progression" mechanic that is a part of Mabinogi. Rather than forcing players to constantly play these immortal, never-changing characters, the original developers behind Mabinogi allowed players to create characters that were as young as 8 and as old as 25.
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Are you interested in what you've heard about Mabinogi? Would you ever play an in-depth game with a "childish" look? Let us know!