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Old 01-29-2008, 08:26 PM   #1
Cody Bye
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Default Hands-On with Dungeons and Dragons Online's Module Six

As Module Six hits the Dungeons and Dragons Online servers, the Ten Ton Hammer staff has published their own experiences with the raid dungeon in this enormous module. Garrett Fuller and Cody "Micajah" Bye spent two hours touring the new content and they've put together a first-hand view of what players can expect to experience. A devil army awaits (including a Pit Fiend), so don't waste any more time. Check out the article now!

Are you excited to experience the new raid dungeon in Module Six? Do you think the raid will be an awesome experience? Let us know!

Last edited by Cody Bye; 01-29-2008 at 08:29 PM.
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Old 01-31-2008, 02:40 PM   #2
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Excellent work as always from the TTH crew. This really is one of the best mods yet for Dungeons and Dragons Online and I'll highly recommend that you consider checking it out if you've not given DDO a try.
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Old 01-31-2008, 04:25 PM   #3
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*nods* Along with the changes they've made to the low level game, DDO is a completely different MMOG.
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Old 02-09-2008, 11:58 PM   #4
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Not sure you guys are playing the same game we are. Of course you went through with the Dev's who loaded you up with immunities and premium gear. The only way paying memebers can get that stuff is to monotonously farm quests like a plat farmer or actually buy needed materials from a plat farmer.

I found the new quests to be very linear and boring with unrealistc mob stats. The game is very asthetically pleasing but I beleive they fell far short of what the community was expecting. We'll see how it holds up when their competion releases it's MMO. I doubt they will be able to hold enough interest to keep going. It's a shame too, becasue they had something going with the Gianthold release.
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Old 02-10-2008, 09:43 AM   #5
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Quote:
Originally Posted by Jacoby View Post
Not sure you guys are playing the same game we are. Of course you went through with the Dev's who loaded you up with immunities and premium gear. The only way paying memebers can get that stuff is to monotonously farm quests like a plat farmer or actually buy needed materials from a plat farmer.

I found the new quests to be very linear and boring with unrealistc mob stats. The game is very asthetically pleasing but I beleive they fell far short of what the community was expecting. We'll see how it holds up when their competion releases it's MMO. I doubt they will be able to hold enough interest to keep going. It's a shame too, becasue they had something going with the Gianthold release.
Are you talking about the latest release or the game in general?
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Old 02-10-2008, 01:13 PM   #6
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Frankly, I believe he is talking about the raids in the game in general. I can see his point, though I am not sure I agree completely.

DDO raids are pretty much set up that you need several quests prepared to run them, and in some cases, have to collect large numbers of token drops to run them. The Stormreaver Raid a couple of modules ago had that, but generally this is the case for all the raids.

I am not sure how I feel about that, I personally felt that the quests that were not raids were too easy, and the raids were too hard, and the pre-requisites for raids were (since they seemed too hard) adding injury to insult.

Also, the mechanics of the game are a bit off from the rules of the game, nescessarily so, I think, causing very differant stats from the pnp game.

Anyway, I have to guess what the esteemed poster means, but if I guess correctly, that's my view on that sort of thing. Just my 2 cents.
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