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Old 12-03-2007, 08:37 AM   #1
Cody Bye
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Default Ten Ton Hammer's Review of Richard Garriott's Tabula Rasa

The weeks of waiting are over and an official score has been set! Ten Ton Hammer's official review of Tabula Rasa has hit the presses, and it includes an in-depth analysis of the components of the game, whether its the Character Cloning System or oft-mentioned Logos. After spending hours in the game, Cody "Micajah" Bye describes the quality of the gameplay while also taking a look at the game's faults and flaws.

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Once you've engaged your enemy in mortal combat, you have several options at your fingertips. First, it's often best to find a nice piece of cover to hide behind. By finding a nice log or rock to hide behind, you'll automatically take less damage from the enemies weaponry. If you can kneel behind that cover, you're in an even better position because you'll then be issuing the full damage alloted for your particular weapon. Riflemen take note, kneeling or crouching is almost a necessity when using your weaponry because of the high percentage that is automatically taken off the top due to poor accuracy while standing. Finding cover is a decent strategic element that has been placed within the game, but I found that the most interesting aspect was trying to uncover which of my weapons would be most effective in particular situations.
You can read the entire interview by clicking here!

Do you think Cody's review of Tabula Rasa is fair and accurate? Or do you think he's full of garbage? Let us know!
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Old 12-04-2007, 08:03 AM   #2
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Good review

Tabula Rasa, although superbly fun to play - is I feel only a tip of the iceberg , a beggining

With proper development this game could become HUGE

Lets hope this happens
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Old 12-04-2007, 09:03 AM   #3
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Good review and true with all opinions, from my way of view

One thing I missed and would consider lacking in Tabula Rasa was to hint at the "social interaction" aspect between players.

The game does not allow chatter between fights, since everything is fast action packed and the time you need to type a sentence locks you up from reactions against approaching enemys.

Enemys are likely to approach nearly everytime

In any case, good informative review while pointing out the good things and talking about the flaws.
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Old 12-04-2007, 09:27 AM   #4
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I think I covered chatting in my first impressions review - if I didn't then I apologize for not including it here.
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Old 12-04-2007, 03:46 PM   #5
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On the whole I definitely tend to agree with many of the points you covered in your review (which was well written by the way -- nice to see an honest review where you can tell the writer spent quality time with the game in the midst of all the uproar over the ethics of fair reviews vs. advertising dollars at any rate )

The game does have an extremely solid core. The more I've played it the more apparent some of the key points Mr. Garriott discussed in interviews over the past 6+ months have become... though to some degree it still seems they're there in essence rather than solid practice as of yet.

The exclusion of vehicular combat does seem like a missed opportunity. In fact the last time I was playing it struck me that the game would have been a perfect place to absorb some elements from Auto Assault - then again I was also one of those Eve players who kept wanting to land on one of the various planets and explore it rather than watch my ship warp directly through the center of it.

The combat still strikes me as insta-fun yet has it's elements of frustration all at once. Someone brought up in chat that it makes little sense that Specialists can use standard weapons exactly as effectively as Soldiers yet can heal and repair shields to boot, which I somewhat agree with as an example. The other combat frustrations for me are A) if your shield drops, more often than not you're dead - your red health bar is basically just a few second buffer for you to start deciding which med station to rez at, and B) Though I'm not a fan of it in any game, condition loss on items in TR is just a killer PIA for me so far. Unless I'm constantly running back to repair my items it seems my weapons want to insta-jam, and I suddenly have less than half the armor benefits I should. I do understand the need for gold sinks in games, but having to purchase ammo and assorted items to fuel your logos abilities is already a major coin sink - the constant need to pay for repairs just feels like a kick in the head after a while playing.

Even with the minor issues I've had while playing the game is still exceedingly fun. Nothing ever feels static, and the part of me that enjoys exploration has really been pleased with the environments so far. I do wish the earlier areas (Wilderness and Divide) had a bit more of an alien fell to them - they still feel like I'm fighting in the initial invasion on Earth rather than a different planet - but even then they're still beautifully done. Definitely a game worth experiencing on a PC that can handle max settings as far as the visuals are concerned.

Editland says:

The other thing I was going to mention was that your comments about the Logos in general are spot on. A few of the shrines have these elaborate little chambers surrounding them, but the majority just seem plopped down randomly which is a bit how the whole system feels. It's another of those really amazing ideas I'd hoped would be fleshed out a bit more, at least beyond simply providing a bit of extra quest xp and adding a minor time-sink you need to play through to use your handful of abilities.

Last edited by Sardu; 12-04-2007 at 03:59 PM.
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Old 12-04-2007, 04:27 PM   #6
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You know that I always do my best, Sardu. Glad to hear that you enjoyed the article and I hope I can continue to measure up to your high standards.
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Old 12-04-2007, 10:06 PM   #7
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Great review. I agree with everything you said. In fact the first time I had cloned I was wondering why more games hadn't implemented this type of alt program. I think everyone hates running the newbie zone more than twice and finds it frustrating.

Another thing I liked about TR was how the combat made you feel like you were in a FPS game but within a MMO, much more so than Hellgate London.
I liked some of the armor models and a vast choices in weaponry.

My big turn off was the limited crafting aspect of the game. I'm a big crafter especially during end game content and with it not being there I had to shelve this game.

Thanks for the honest report card of TR.
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Old 12-14-2007, 11:46 AM   #8
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Ah if reviewers took more than 5 mins to judge MMORPGs. Very good review.
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Old 12-14-2007, 12:30 PM   #9
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As always, thanks for the compliments. My ego grows ever larger.
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Old 01-14-2008, 09:34 AM   #10
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An excellent review positively soaked with insight into the mechanics of MMO design and production. Im sorely tempted to say...NAY i will say this is the most accurate and detailed review i have EVER read. Your encyclopedic knowledge of the history of online gaming and the MMO genre as a whole is something that scholars will ponder for ages to come.

How you break down the individual components of what makes Tabula Rasa (Which i shall refer to as TR from this point onward) a revival of the MMO world with mathematical percision is a wonder to behold. But i feel when i say mathematical percision im not doing it justice. Its more like art.A sculpture working on the purest block of alantean marble. Slowly chiseling away untill finally with the last stroke a work of before unheard of beauty is revealed.

A "kick in the pants" to the MMO market says you. The beginning of a new age of mankind says I! This game was evidently crafted by the storied developers of legend over a period of half a decade...and it shows. Personally i have yet to leave the tutorial section due to being so enraptured with the environment. I feel as if i am a soldier but not yet prepared to venture out into the harsh universe. So i sit and hone my art of death dealing to perfection before i dare go fourth into that dire battle.

One of my concerns for this game is that its sheer intensity may be to much for those with weak hearts (the old and or very young) and could possibly suffer serious medical repercussions for opening this Pandora box of games.
I am reminded of the puzzle cube in the movie hellraiser. It had the potential to release infinite pleasure but also a never ending reality of pain. I doubt the material world as we know it is prepared for this game. But we must be the holders of the faith and keep the torches burning bright for the day the world is ready for it. And then to the sound of trumpets and laughter we shall rush fourth! Spreading TR to the masses!
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