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Old 01-16-2008, 07:40 AM   #10
Cody Bye
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Default Anarchy Online Developer Journal #3: Becoming a Game Writer

On the eve of Ten Ton Hammer's visit to the Funcom development studios, the staff received another developer blog from Anarchy Online's always lovely Nina Sund. In the third developer blog, Nina discusses how she entered the industry, the skills needed to be a writer, and the games that influenced her. Learning about industry veterans is always an enjoyable prospect, and we urge you to take a look at Nina's blog!

Quote:
I was a gamer before writing stories was part of my job, and I don’t have any official background as a writer, so I see myself more as a game designer that writes than a writer that designs games. I wouldn’t say you need a lot of technical knowledge to be successful. Of course, you must have some computer literacy and be able to use whatever tools you use in your work, but don’t let any of that stop you if you want to write for the game industry. I know people who are great at their jobs (writing, art, designing) who aren’t wiz-kids with technical “mumbo-jumbo”.
You can find the whole thing by clicking here!

Did her answers to your questions help you in your own quest to write for video games? For future developers journals, what would you like her to discuss with you? Tell us more!

Last edited by Cody Bye; 01-16-2008 at 07:56 AM.
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